How to Uncheck a Mesh ID

Thirsties
by Thirsties · 2 posts
6 years ago in 3D Meshing
Posted 6 years ago · Author
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Now ths very simple and in theory it really should be, but this is just one of those annoying IMVU bugs that can really ruin your day.

Why would I want to uncheck a mesh ID you ask? Well, the mesh IDs are used to designate where your mesh will show up on the avatar or furniture or room. The avatar is made up of 10 basic mesh ID numbers that replace the different body parts. You can test them out by unclicking each one, then clicking "Apply Changes" to see which part disappears. For examin at least one mesh ID spot. The system is useful for when you want to put on a new body part. You apply a new head in client and the old one disappears. Otherwise you would have on 2 heads at the same time and that would look ridiculous. The me and rooms are only important for that particular item. You have 99 IDs to work with and, unless you are making a very elaborate room, I doubt you'll come close to using all of the IDs up.

The only time mesh IDs are a pain in the patooty are when you are tying to apply an accessory item derived from clothing. When you make a clothing accessory item, you still have to choose a number between 11 andh.oducts that use that same number and they will disappear as soon as your product is applied and visa versa.

This isn't the case for accessories derived from the main accessory product, the sunglasses. So I guess you are wondering why I don't just derive my accessories from the sunglasses. Well, there is a small issue with that. You can't add animations to those accessories. They made an empty clothing item for deriving, and that's all fine and dandy, but they don't give you the option to put that item in any accessory category in the catalog, and how are people suppose to buy your stuff if it's not filed right? The only way to get an animated accessory into any accessory catagory is to derive from a clothing item that was put in an accessory catagory before IMVU made it's new (not so new anymore) all inclusive chat and editor client....which I have.

In case you wanted to derive from it, here it is. :)

So what about that bug again? Oh yes. So you derive from my empty clothing item and you will find that the mesh ID number used in the product is 52, but you don't want 52 because you have a few other things that are already 5uncheck 52 and upload your awesome pose pack only to find that when you put on your new pose pack, your purse disappears because it is also using mesh ID number 52, so you go back into Create Mode to edit your pose pack only to find that 52 is checked again!!? s the problem. Let me show you how to solve it.
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Ok, so you have your product all ready to go and the last thing you need to do is to get rid of that unwanted mesh ID number. Click over to the debug tab. Under the debug tab there is Debug 01 and Debug 02. Starting witID 62 is the number that I would like to use for this product.
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Click on the number you want to get rid of and look to the bottom of the tab and click on the Edit button.
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A window will pop up where you will change the offending number (52) to the number you want (62) and hit OK.
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Click Debug 02 and you will find more offending numbers. Again cffending number.
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Look to the bottom of the tab and click on "Override."
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Again a window will pop up. For every single entry you find of the number you don't want, chan
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t every single one
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Word of advise. DO NOT UNCHECK THE NUMBER ON THE CONFIG TAB! If you do up and put the number back even if you do everything in the debug tab.
Last edited by Thirsties on Fri Dec 29, 2017 6:34 am, edited 1 time in total.
Posted 6 years ago
Word of advise.

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