Quality Looking Textures?

redblack
by redblack · 8 posts
2 years ago in Basic Creator Help
Posted 2 years ago · Author
Hey, so i was wondering what are the best texture sizes for more quality looking products?

I know there's 512x512, or 256x512, 512x256, but even when trying all of those, some textures are still blurry on the client, do you guys have any tips for this? It would be much appreciated.
Posted 2 years ago
@redblack


Personally, I have the best results with 128x128 jpg at quality set to 75%.

Some of IMVU's original developer tutorials (2003 - 2006), say stuff like:
• .jpg is the file type of choice. There are a plethora of file types that we support but we have found .jpg to be both the best tasting and most filling.


Different areas of the avatar stretch the texture differently, some parts stretch a lot and it's common to find that a nice texture will become blurred. Some meshes are worse than others. For more detail, you need to derive from products that have templates for several areas that you want to have more detailed. The highest resolution that the client reads are templates 256x512 px or 512x256 px (anything higher such as 512x512 gets forcibly re-sized down under the hood). Try finding a mesh where the mesher states they have remapped the basic template to where the individual parts are broken up into separate maps.

As far as I can tell, the code base for IMVU's 3D engine was made with low resolution jpg's in mind, so it's algorithms for stretching jpg's work best, better than png, better than gif, better than tga.

In summary, I try to find meshes that support lots of broken up textures mapped over small bits (example: a separate texture for each limb, and a few textures on the torso), and then I stick with decently sized (128 by 128 or higher) jpg's. Bad meshes are the biggest culprit of blurry images. If the mesh does not have good texture mapping (strategically broken up into small parts), then you will end up with blurry textures in client.
Posted 2 years ago · Author
I understand now, thank you Don!
Posted 2 years ago
That was a lot of good info Dom. Thanks for sharing with us all. I was wondering about that as well.
Posted 2 years ago
thank you very much dom for this valuable information ... I will test it to see the result
Posted 1 year ago
If you wanted higher resolution textures 512 x 256 or 256 x 256 does the job.. but what's more important is saving your image in png 16 bit instead of 8 bit. you'll see a lot of differences in colors and quality saving your image in png 16 bit than png 8 bit. photoshop and gimp have these options.
Posted 1 year ago
I personally like PNG, But PNGs are very high res and heavy. 512x512 Will give great quality, but again its heavy and will eat up your 2mb very quickly. Find a good compressor like caesium to take the size down. If you are using a google image and the image itself is small, there is going to be blur there as well.
Posted 1 year ago
Keep in mind most of what
@Don Von Alpha Dom
mainly applies to deriving. If you're the mesher, that the resolution you chose depends on what you're making. Small scam products benefit from lower resolution textures.

Also, I'd like to point out that IMVU uses power of 2 resolutions. This means 32x, 64x, 128x, 256x and the max supported resolution classic supports is 256x512 or 512x256.

Normally I would agree that png is the best but I've found in terms of IMVU, jpg gives the best results in terms of accuracy with the editor you're using.

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