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MzSwaggaDBoss
Joined: 06 Mar 2010 Posts: 28 Location: USA - PA
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Posted: Fri Jun 03, 2011 10:09 am Post subject: Creating |
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Using Blender I successfully created and uploaded a mesh to imvu yesterday ... today i would lik to add another conponent to the mesh but i cant figure out how...
ive tryed to reparent the entire thing but keep getting errors...i unwraped and re exported still the new addition to the mesh will not come up when i edit and open the new files in imvu ... i started over from the mesh from yesterday redid the new component selected all and assigned all the components to the bone still nothing.....
can anyone tell me why and what im doing wrong? _________________
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Jackalope
Joined: 28 Jul 2006 Posts: 22994 Location: United Kingdom
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RinaFanel
Joined: 25 Nov 2009 Posts: 8396 Location: USA - NE
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Posted: Fri Jun 03, 2011 5:02 pm Post subject: |
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Um shouldn't this go in the creator's forum though?
I don't know how to answer that since I never really make any meshes but I do know that sometimes when you save out a file it has an overwrite codeing maybe when you go to save over the mesh file it's not saving out on the original file or perhaps you should try saving it in a separate name and uploading that one to IMVU instead? |
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Je33ica85
Joined: 29 Jul 2010 Posts: 281 Location: USA
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Posted: Fri Jun 03, 2011 10:53 pm Post subject: |
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Was the mesh weighted/ skinned properly before export? _________________ *~Jess~*
Check Out my Catty |
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MzSwaggaDBoss
Joined: 06 Mar 2010 Posts: 28 Location: USA - PA
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Posted: Wed Jun 08, 2011 9:10 am Post subject: |
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The original mesh was but when i added to it im thinking it through sumthing off and i cant figure out how to fix it...its not lik i can hit the undo button add the addition and then re- weight it dwn and export cause the original mesh was saved closed. it wont export the new addition even after i tryed to connect the addition to the bone (nood).
as far as the skinned part im not sure how i did it the first time.. _________________
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UNVSam3D
Joined: 07 Apr 2010 Posts: 646 Location: USA - LA
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Posted: Wed Jun 08, 2011 10:32 am Post subject: |
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I responded with some information that might help you in the duplicate thread that you had created. Check there. _________________
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UNVSam3D
Joined: 07 Apr 2010 Posts: 646 Location: USA - LA
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MzSwaggaDBoss
Joined: 06 Mar 2010 Posts: 28 Location: USA - PA
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Posted: Wed Jun 08, 2011 12:10 pm Post subject: |
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yea i tryed summiting another mesh the whole mesh imported but it didnt create no "windows"( the place to change textures and the maps in imvu) it jus keep the 3 originals and didnt add the others ones to the options. I havnt been about to figure out way yet ...
P.S.
Im new to blender and creating meshes so plzz excuse my lack of vocab on the proper terms. _________________
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UNVSam3D
Joined: 07 Apr 2010 Posts: 646 Location: USA - LA
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Posted: Wed Jun 08, 2011 12:41 pm Post subject: |
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Sounds like something is wrong with the material assignments. The mesh has to be mapped also using a mapping modifier such as UVMapping or UVunwrap, but that is 3dStudio Max, maybe a blender user could step in and offer more help on material assignments and mapping.
Like I said before, get the process down solid in your mind, the rest is cake. ....or something like that.
Happy meshing _________________
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Total
Joined: 05 Mar 2011 Posts: 123 Location: USA - FL
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Posted: Fri Jun 10, 2011 1:49 pm Post subject: |
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Yea i got lost on that too.
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