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Zakia
Joined: 16 Sep 2006 Posts: 134 Location: United Kingdom
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Posted: Wed May 30, 2012 11:27 am Post subject: FIRST 3D PRODUCT - need help asap |
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hi there,
to start off with, im sorry for any miss spellings in this thread ,
i have been a texture developer for a while now but want to start to make 3d items. I am relatively new to 3d max but i have the time and will power to learn... i do know the very basics and can make basic objects..
so for my first 3d item i want to recrate the the dispenser from tf2 (sinc eim new to the whole 3d thing , i thought it would be better to use a refrance 3d item to help).
i have simplified the design and made the 3d modle already.. the main problem i have is what to do next. I've read a ton full of offical imvu tutorials and they pointed to the idea of bones,nodes and weighing... im stuck on wether i should make a skeleton for this product or just attach it onto an avatar bone.
This item is an accsesory/ non-moveing pet... basicly its a box thing that stamds next to the avatar but dosent move with it .... it dosent move on its own either ...
heres what i mean :
Also im unsure of how to export and upload it onto imvu.
as for textureing i am unsure weather to upload my textures onto the imvu uploader (like you would when retextureing something) or to do it on 3d max (which i am very new to) ... i was thinking maby either make 2 products, one with no texture (one which some one could retexture) and then make another product where i derive from my own product and retexture it by uploading textures useing imvus create mode.
i hope some one could help me if possible ^^ .. and maby point me to relavent tutorials
-zakia[/img] _________________
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AdelleG
Joined: 10 Oct 2009 Posts: 583 Location: USA - CA
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Posted: Wed May 30, 2012 12:57 pm Post subject: Re: FIRST 3D PRODUCT - need help asap |
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Zakia wrote: | hi there,
to start off with, im sorry for any miss spellings in this thread ,
i have been a texture developer for a while now but want to start to make 3d items. I am relatively new to 3d max but i have the time and will power to learn... i do know the very basics and can make basic objects..
so for my first 3d item i want to recrate the the dispenser from tf2 (sinc eim new to the whole 3d thing , i thought it would be better to use a refrance 3d item to help).
i have simplified the design and made the 3d modle already.. the main problem i have is what to do next. I've read a ton full of offical imvu tutorials and they pointed to the idea of bones,nodes and weighing... im stuck on wether i should make a skeleton for this product or just attach it onto an avatar bone.
This item is an accsesory/ non-moveing pet... basicly its a box thing that stamds next to the avatar but dosent move with it .... it dosent move on its own either ...
heres what i mean :
Also im unsure of how to export and upload it onto imvu.
as for textureing i am unsure weather to upload my textures onto the imvu uploader (like you would when retextureing something) or to do it on 3d max (which i am very new to) ... i was thinking maby either make 2 products, one with no texture (one which some one could retexture) and then make another product where i derive from my own product and retexture it by uploading textures useing imvus create mode.
i hope some one could help me if possible ^^ .. and maby point me to relavent tutorials
-zakia[/img] |
if its not gonna do anything and it will just stand there just make 1 node to weigh it too also the "" texture"" in max its just to set your material IDs in order for you to texture it when its upload it in imvu u still need to use textures on imvu _________________
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Zakia
Joined: 16 Sep 2006 Posts: 134 Location: United Kingdom
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Posted: Wed May 30, 2012 2:21 pm Post subject: |
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@AdelleG
thanks for your reply! ,
so basicly it dosent need any bones? just a node ... im not sure how to make a node or how what to weigh it onto o.o .. i'll look for soem tutorials and see if i can figure it out , _________________
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AdelleG
Joined: 10 Oct 2009 Posts: 583 Location: USA - CA
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Posted: Wed May 30, 2012 2:53 pm Post subject: |
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Zakia wrote: | @AdelleG
thanks for your reply! ,
so basicly it dosent need any bones? just a node ... im not sure how to make a node or how what to weigh it onto o.o .. i'll look for soem tutorials and see if i can figure it out , |
or u can just weigh the whole object to this bone here ( click for picture)
http://i163.photobucket.com/albums/t297/ag99/uyguykj.png
and use skin to weigh it _________________
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Jaleman31
Joined: 03 Jul 2006 Posts: 11655 Location: USA - WA
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Posted: Wed May 30, 2012 3:04 pm Post subject: |
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furniture..
open the bar example file from imvu, open it and use it as a size reference to make your mesh so it will fit whit the imvu / avatar size.
when you make your mesh delete the bar mesh and you can use the node already in the file.. pay good attention of the node and the bar position . this is what mark the position of the mesh you are making on imvu.
dummy = node= bone .
you need to apply texture and skin the mesh the imvu way or your mesh will not wok.
on the stickies from this forum you can find tutorials for furniture.
If you already have the mesh , open the example file and merge your mesh , make sure you use the size of the example file, if max ask you or you`ll get the wrong size on the mesh. _________________

Last edited by Jaleman31 on Wed May 30, 2012 5:11 pm; edited 1 time in total |
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Zakia
Joined: 16 Sep 2006 Posts: 134 Location: United Kingdom
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Posted: Wed May 30, 2012 3:59 pm Post subject: |
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AdelleG wrote: | Zakia wrote: | @AdelleG
thanks for your reply! ,
so basicly it dosent need any bones? just a node ... im not sure how to make a node or how what to weigh it onto o.o .. i'll look for soem tutorials and see if i can figure it out , |
or u can just weigh the whole object to this bone here ( click for picture)
http://i163.photobucket.com/albums/t297/ag99/uyguykj.png
and use skin to weigh it |
i used this tutorial:
http://www.imvu.com/creators/education_center.php?tutorial_id=2226023
to try and figure out how to connect that bone you showed in the pic to the my mesh but im haveing little luck ... i tryed useing the skin modifier but i can seem to have the bone thing show up
will it be wrong to weight it on the female master 03 root that is on the imvu dummy thing ?
(btw its going to be an accsessory not a funiture item) _________________
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AdelleG
Joined: 10 Oct 2009 Posts: 583 Location: USA - CA
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Posted: Wed May 30, 2012 5:18 pm Post subject: |
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Zakia wrote: | AdelleG wrote: | Zakia wrote: | @AdelleG
thanks for your reply! ,
so basicly it dosent need any bones? just a node ... im not sure how to make a node or how what to weigh it onto o.o .. i'll look for soem tutorials and see if i can figure it out , |
or u can just weigh the whole object to this bone here ( click for picture)
http://i163.photobucket.com/albums/t297/ag99/uyguykj.png
and use skin to weigh it |
i used this tutorial:
http://www.imvu.com/creators/education_center.php?tutorial_id=2226023
to try and figure out how to connect that bone you showed in the pic to the my mesh but im haveing little luck ... i tryed useing the skin modifier but i can seem to have the bone thing show up
will it be wrong to weight it on the female master 03 root that is on the imvu dummy thing ?
(btw its going to be an accsessory not a funiture item) |
yes u can wegh it to the dummy / node that one bone was just another option _________________
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AdelleG
Joined: 10 Oct 2009 Posts: 583 Location: USA - CA
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Posted: Wed May 30, 2012 5:21 pm Post subject: |
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also if u look in the rest of the forum here i saw several weeks back a tutorial that explains how to weigh accesories and all kinds of stuff _________________
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Zakia
Joined: 16 Sep 2006 Posts: 134 Location: United Kingdom
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Posted: Thu May 31, 2012 12:13 am Post subject: |
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UPDATE:
i weighed the mesh i made to 'zhead' (the bone you suggested i weigh it to) .. it finaly worked
i then tryed exporting the 'zhead'bone useing cal and it worked
i then tryed exporting my mesh useing cal and this error came :
i was following this tutorial or doing it :-
1) Select AttachmentRoot. Choose Export in the file menu. Scroll down to the .xsf file format, name your skeleton, click save and hit next/finish until there are no more Cal3D windows visible.
2) Now select your mesh and choose Export, scroll to the .XMF file format, name your mesh file, click save, choose the skeleton file you just exported and click next/finish until there are no Cal3D windows visible.
3) NOW select nothing, choose Export, scroll to the .xrf file format, name your material file, choose the material you named earlier (example: Glasses [0]) and click next/finish until there are no Cal3D windows visible. You need to repeat step 3 for every material in your Multi-Sub. This means that for every material you want to actually have show up in IMVU, you need a corresponding .xrf, or material, file.
but i exported 'zhead' insted of 'AttachmentRoot'. Since the error came when i tryed exporting my head i tryed exporting the 'AttachmentRoot' skeleton insted and then tryed exporting my mesh but i got the same error
so im not sure if im doing something wrong or if its the plugin im useing ..
if its something im doing wrong then please if possible provide screen shots or step by step info .. i have looked at countlesds tutorials but im still haveing problems
oh and im useing 3ds max 2010 _________________
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AdelleG
Joined: 10 Oct 2009 Posts: 583 Location: USA - CA
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Posted: Thu May 31, 2012 4:54 am Post subject: |
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Zakia wrote: | UPDATE:
i weighed the mesh i made to 'zhead' (the bone you suggested i weigh it to) .. it finaly worked
i then tryed exporting the 'zhead'bone useing cal and it worked
i then tryed exporting my mesh useing cal and this error came :
i was following this tutorial or doing it :-
1) Select AttachmentRoot. Choose Export in the file menu. Scroll down to the .xsf file format, name your skeleton, click save and hit next/finish until there are no more Cal3D windows visible.
2) Now select your mesh and choose Export, scroll to the .XMF file format, name your mesh file, click save, choose the skeleton file you just exported and click next/finish until there are no Cal3D windows visible.
3) NOW select nothing, choose Export, scroll to the .xrf file format, name your material file, choose the material you named earlier (example: Glasses [0]) and click next/finish until there are no Cal3D windows visible. You need to repeat step 3 for every material in your Multi-Sub. This means that for every material you want to actually have show up in IMVU, you need a corresponding .xrf, or material, file.
but i exported 'zhead' insted of 'AttachmentRoot'. Since the error came when i tryed exporting my head i tryed exporting the 'AttachmentRoot' skeleton insted and then tryed exporting my mesh but i got the same error
so im not sure if im doing something wrong or if its the plugin im useing ..
if its something im doing wrong then please if possible provide screen shots or step by step info .. i have looked at countlesds tutorials but im still haveing problems
oh and im useing 3ds max 2010 |
when u exported the mesh did u browse for the AttachmentRoot skeleton? _________________
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AdelleG
Joined: 10 Oct 2009 Posts: 583 Location: USA - CA
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Posted: Thu May 31, 2012 4:56 am Post subject: |
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also can you printscreen ur error here so i can see? _________________
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Zakia
Joined: 16 Sep 2006 Posts: 134 Location: United Kingdom
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Posted: Sun Jun 03, 2012 5:39 am Post subject: |
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AdelleG wrote: | also can you printscreen ur error here so i can see? |
since this was not working i tryed to make a very simple object following a youtube tutorial to try and figure out what was wrong .. (if it was error in my method or in the mesh) ... (tutorial i used -> http://www.youtube.com/watch?v=23N8rUN7jXY)
i got problems again when i tryed to export the xmf , this time the error was slightly diffrent ... it showed an error (image below) and then crashed ...
i then tryed to make the whole thing from scratch again but still im haveing problems
im useing 3ds max 2010, 32 bit and the cal im useing was found on a imvu forum _________________
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AdelleG
Joined: 10 Oct 2009 Posts: 583 Location: USA - CA
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Posted: Sun Jun 03, 2012 1:11 pm Post subject: |
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Zakia wrote: | AdelleG wrote: | also can you printscreen ur error here so i can see? |
since this was not working i tryed to make a very simple object following a youtube tutorial to try and figure out what was wrong .. (if it was error in my method or in the mesh) ... (tutorial i used -> http://www.youtube.com/watch?v=23N8rUN7jXY)
i got problems again when i tryed to export the xmf , this time the error was slightly diffrent ... it showed an error (image below) and then crashed ...
i then tryed to make the whole thing from scratch again but still im haveing problems
im useing 3ds max 2010, 32 bit and the cal im useing was found on a
imvu forum |
hmm i dot know if its my internet browser or what but i dont see any images in your post _________________
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Jamo
Joined: 20 Apr 2007 Posts: 15677 Location: United Kingdom
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Zakia
Joined: 16 Sep 2006 Posts: 134 Location: United Kingdom
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Posted: Sun Jun 03, 2012 3:36 pm Post subject: |
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o.o my images are not working? i just gooed a rando image uploading site and posted the images .. the links lead to the same images any way _________________
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