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Not Correctly Earrings exported
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Inquisiteur_disabled_1506

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PostPosted: Fri Nov 06, 2015 3:23 pm    Post subject: Not Correctly Earrings exported Reply with quote

Hey,
I have make 2 earrings for man on 3DS MAX, but when I export them, it is not correctly exported.

http://prntscr.com/8zvz8t

Why it is not in ears..?
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PostPosted: Fri Nov 06, 2015 3:40 pm    Post subject: Reply with quote

what bone u skin it? and from what item u derive it?
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PostPosted: Fri Nov 06, 2015 4:41 pm    Post subject: Reply with quote

I forget the exact scenario how it happens, but it could also be something to do with skinning the object and weighting it and then trying to move it around. You may try deleting the skin modifier and re adding it since all you should be weighing it to is the Head bone .
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PostPosted: Sat Nov 07, 2015 2:29 am    Post subject: Reply with quote

Just needs to attach the earrings to the Head Bone and then derive off of the Accessory derive.
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Inquisiteur_disabled_1506

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PostPosted: Wed Nov 11, 2015 7:51 am    Post subject: Reply with quote

When i attach with the head..
http://prntscr.com/91laxe
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PostPosted: Wed Nov 11, 2015 1:59 pm    Post subject: Reply with quote

ohh. dont attach!!! u need skin Laughing Laughing Laughing
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PostPosted: Wed Nov 11, 2015 2:05 pm    Post subject: Reply with quote

The only thing that I can suggest.. Is make sure that you are setting your keys (at the bottom of 3ds max, if you don't know) back to 0 before exporting. I'm not sure HOW you got that floating head in that second screenshot you posted, so here's some additional help, in case skinning isn't for you.



Use physique, instead, if skin isn't working for you.

Highlight your modifier for Physique.



Click attach to node:



Click Select by Name:



Select the bone you wish to attach to, in this case, the head:





Then when you get the popup box, set it up like so:
Code:
(Instructions for this step:)
In Link Settings, uncheck "Continuity".
In Vertex - Link Assignment, select "Rigid".
Right underneath the above, where it says Blending Between Links, select "No Blending".
Make sure "Create envelopes" is unticked.
Then, click "Initialize".




Now, test your result in 3ds max and see if you did ok.


Key 150, IMVU's premade pose check:


Moves with the head.. Now test in client. (Don't forget to set the key to 0 before exporting, that can cause a lot of issues, too).


Yup, it works.





If you need additional help, feel free to pm me :3
~lil

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PostPosted: Wed Nov 11, 2015 5:52 pm    Post subject: Reply with quote

Inquisiteur wrote:
When i attach with the head..
http://prntscr.com/91laxe

no to the head ,, the head bone ...
also make sure on create you add exactly the same name of the bone you skin your mesh.
the info you need is here.
http://www.imvu.com/creators/education_center.php?tutorial_id=2220902
or look for nersus` tutorials. they are "easier" to follow.
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Inquisiteur_disabled_1506

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PostPosted: Mon Nov 16, 2015 6:47 am    Post subject: Reply with quote

Hey ,
thank's for your answers.


Lil : When I put " physique " there is not " attach to node " , there is " none ".

http://prntscr.com/93ehrl

And thank you for having to add the images, for the French like me it's very handy and simple.
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PostPosted: Mon Nov 16, 2015 10:35 am    Post subject: Reply with quote

Hi Smile

Click this button:



(Not the one you have highlighted in blue in your screenshot, but the one next to it).

I'll keep watching the thread, let me know how it goes Smile

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Inquisiteur_disabled_1506

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PostPosted: Mon Nov 16, 2015 1:55 pm    Post subject: Reply with quote

Thank's ,

But when I export there is nothing more.

http://prntscr.com/93k69z

Nevertheless I have well make the test with the animation :
http://prntscr.com/93k6pm

Maybe An error at the export..?
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PostPosted: Mon Nov 16, 2015 2:15 pm    Post subject: Reply with quote

Don't replace the xsf file when deriving with physique. The file that's in the accessory will do Smile

Also, in your second screenshot: Remove the "Skin" modifier from the product. That will conflict with physique. Just plain select it and delete it from the stack. Only 1 modifier at a time.

After removing Skin from the product, open up a new accessory and derive again. Don't replace the xsf file. Load up your earrings and there ya go.

From seeing that your avatar moves with the earrings, that seems is the only issue you are having. Everything should work fine, then! Smile


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Inquisiteur_disabled_1506

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PostPosted: Tue Nov 17, 2015 5:58 am    Post subject: Reply with quote

Hey,

I have exporter without changing the xsf always anything.. And if I make him( without changing , which file I put here?
http://prntscr.com/93rgsb


I also noticed , That when I do not change the file XSF there is no material " 333 " which create it.

Whith my file " XSF " : http://prntscr.com/93rj7k

When I do not change the file " XSF " ( Like you have me tell to make it ) : http://prntscr.com/93rkfq
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PostPosted: Tue Nov 17, 2015 2:47 pm    Post subject: Reply with quote



You need to assign it a material before exporting.

Export it with the base imvu file, and you'll be okay.

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Inquisiteur_disabled_1506

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PostPosted: Wed Nov 18, 2015 5:56 am    Post subject: Reply with quote

But if i I dont change the xsf, what I put as file HERE?

http://prntscr.com/9451ij
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