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Inquisiteur_disabled_1506
Joined: 04 Oct 2015 Posts: 11 Location: Iraq
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Posted: Fri Nov 06, 2015 3:23 pm Post subject: Not Correctly Earrings exported |
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Hey,
I have make 2 earrings for man on 3DS MAX, but when I export them, it is not correctly exported.
http://prntscr.com/8zvz8t
Why it is not in ears..? |
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SVTru
Joined: 29 Oct 2012 Posts: 460 Location: Russian Federation
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Nums
Joined: 14 Jan 2015 Posts: 318 Location: USA
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Posted: Fri Nov 06, 2015 4:41 pm Post subject: |
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I forget the exact scenario how it happens, but it could also be something to do with skinning the object and weighting it and then trying to move it around. You may try deleting the skin modifier and re adding it since all you should be weighing it to is the Head bone . |
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WickedAngel 
Joined: 31 May 2009 Posts: 16881 Location: Australia
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Posted: Sat Nov 07, 2015 2:29 am Post subject: |
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Just needs to attach the earrings to the Head Bone and then derive off of the Accessory derive. _________________
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Inquisiteur_disabled_1506
Joined: 04 Oct 2015 Posts: 11 Location: Iraq
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SVTru
Joined: 29 Oct 2012 Posts: 460 Location: Russian Federation
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lil
Joined: 27 Nov 2006 Posts: 8389 Location: USA
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Posted: Wed Nov 11, 2015 2:05 pm Post subject: |
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The only thing that I can suggest.. Is make sure that you are setting your keys (at the bottom of 3ds max, if you don't know) back to 0 before exporting. I'm not sure HOW you got that floating head in that second screenshot you posted, so here's some additional help, in case skinning isn't for you.
Use physique, instead, if skin isn't working for you.
Highlight your modifier for Physique.
Click attach to node:
Click Select by Name:
Select the bone you wish to attach to, in this case, the head:
Then when you get the popup box, set it up like so:
Code: | (Instructions for this step:)
In Link Settings, uncheck "Continuity".
In Vertex - Link Assignment, select "Rigid".
Right underneath the above, where it says Blending Between Links, select "No Blending".
Make sure "Create envelopes" is unticked.
Then, click "Initialize". |
Now, test your result in 3ds max and see if you did ok.
Key 150, IMVU's premade pose check:
Moves with the head.. Now test in client. (Don't forget to set the key to 0 before exporting, that can cause a lot of issues, too).
Yup, it works.
If you need additional help, feel free to pm me :3
~lil _________________
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Jaleman31
Joined: 03 Jul 2006 Posts: 11655 Location: USA - WA
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Inquisiteur_disabled_1506
Joined: 04 Oct 2015 Posts: 11 Location: Iraq
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Posted: Mon Nov 16, 2015 6:47 am Post subject: |
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Hey ,
thank's for your answers.
Lil : When I put " physique " there is not " attach to node " , there is " none ".
http://prntscr.com/93ehrl
And thank you for having to add the images, for the French like me it's very handy and simple. |
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lil
Joined: 27 Nov 2006 Posts: 8389 Location: USA
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Posted: Mon Nov 16, 2015 10:35 am Post subject: |
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Hi
Click this button:
(Not the one you have highlighted in blue in your screenshot, but the one next to it).
I'll keep watching the thread, let me know how it goes
_________________
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Inquisiteur_disabled_1506
Joined: 04 Oct 2015 Posts: 11 Location: Iraq
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lil
Joined: 27 Nov 2006 Posts: 8389 Location: USA
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Posted: Mon Nov 16, 2015 2:15 pm Post subject: |
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Don't replace the xsf file when deriving with physique. The file that's in the accessory will do
Also, in your second screenshot: Remove the "Skin" modifier from the product. That will conflict with physique. Just plain select it and delete it from the stack. Only 1 modifier at a time.
After removing Skin from the product, open up a new accessory and derive again. Don't replace the xsf file. Load up your earrings and there ya go.
From seeing that your avatar moves with the earrings, that seems is the only issue you are having. Everything should work fine, then!
_________________
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Inquisiteur_disabled_1506
Joined: 04 Oct 2015 Posts: 11 Location: Iraq
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Posted: Tue Nov 17, 2015 5:58 am Post subject: |
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Hey,
I have exporter without changing the xsf always anything.. And if I make him( without changing , which file I put here?
http://prntscr.com/93rgsb
I also noticed , That when I do not change the file XSF there is no material " 333 " which create it.
Whith my file " XSF " : http://prntscr.com/93rj7k
When I do not change the file " XSF " ( Like you have me tell to make it ) : http://prntscr.com/93rkfq |
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lil
Joined: 27 Nov 2006 Posts: 8389 Location: USA
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Posted: Tue Nov 17, 2015 2:47 pm Post subject: |
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You need to assign it a material before exporting.
Export it with the base imvu file, and you'll be okay. _________________
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Inquisiteur_disabled_1506
Joined: 04 Oct 2015 Posts: 11 Location: Iraq
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Posted: Wed Nov 18, 2015 5:56 am Post subject: |
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But if i I dont change the xsf, what I put as file HERE?
http://prntscr.com/9451ij |
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