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KKShelley_retired_2710484
Joined: 17 Jun 2008 Posts: 34 Location: Italy
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Posted: Fri Oct 31, 2008 8:08 am Post subject: help! who can tell me how to export a room with animation? |
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I have finished a small inner swimming pool room,in which there are several swing light my friend help me to set. I have read lots of educational tutorial and make many trials. but i still dont know how to export this room with some swinging lights and one rotating hang-light. I really need everyone's help. the room max image below, the yellow line stand for the mesh of several swinging light. there is a rotating light in the centre of the ceiling.
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MarniDawg
Joined: 27 Aug 2007 Posts: 5157 Location: USA - IN
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Posted: Fri Oct 31, 2008 8:26 am Post subject: |
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make sure you have your animating node for the lights child of another node and not of skeleton.scene node.
hierarchy it should go something like this:
Skeleton.scene
> DummyNode
>>AnimatedNode
as far as other specifics for max i'm not sure since i don't use it. _________________
[url=http://www.marnidawg.com] |
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Mercuria  Moderator
Joined: 13 Nov 2004 Posts: 18354 Location: USA
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Posted: Fri Oct 31, 2008 8:28 am Post subject: |
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IMVU supports omni lights but I don't think that spots or any other lights are supported.
If you are using 3ds7 the previewer installed the appropriate exporters in the proper directory.
For 3ds 8 you have to copy/paste the exporter to corresponding dir.
For other versions there are a few user made exporters in this forum.
Check out the IMVU Creator center for more detailed info.
http://www.imvu.com/creators/education_center.php
_________________
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Jaleman31
Joined: 03 Jul 2006 Posts: 11655 Location: USA - WA
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Posted: Fri Oct 31, 2008 8:54 am Post subject: |
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IMVU does not support those kind of lights...
whit an object you make the illusion of light..
using the standard primitives you made the shape of the light source , using cylinders you made the light ; the light beams you can animated whit the setting on the previewer, if you want the light source to be animated .. that you need to animated on max .. _________________
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KKShelley_retired_2710484
Joined: 17 Jun 2008 Posts: 34 Location: Italy
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Posted: Fri Oct 31, 2008 10:07 pm Post subject: |
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hi,MarniDawg
I have set dummy boxes for each light,as you see there are green dummy boxes above those lights. and there are two dummy on the rotating hang_light in the centre of ceiling. when i finish the room, i merge the room ID 10860 into my room. could you please tell me how to set some other node into the room? and then teach me how to export it from 3D MAX. thank you in advance. |
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KKShelley_retired_2710484
Joined: 17 Jun 2008 Posts: 34 Location: Italy
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Posted: Fri Oct 31, 2008 10:16 pm Post subject: |
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Hi,Jaleman31
Those lights are animated set 50 frames in 3D max. now i dont know export the room with swinging and rotating lights animation. hope you could help me! thank you! about this room other information, I mentioned on the last reply to MarniDawg ,please refer to that. thanks again. |
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Lowengrim
Joined: 13 Apr 2008 Posts: 86 Location: United Kingdom
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Posted: Sat Nov 01, 2008 5:01 am Post subject: |
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KKShelley wrote: | Hi,Jaleman31
Those lights are animated set 50 frames in 3D max. now i dont know export the room with swinging and rotating lights animation. hope you could help me! thank you! about this room other information, I mentioned on the last reply to MarniDawg ,please refer to that. thanks again. |
Hi!
Well, as Marni said just weight the lights to a dummy, then link this dummy to the room skel. Then move the dummy (not the lights) as you want in a anime. Honestly: don't use 50, use multiples of 30 frames. To export you should choose the dummy and make a normal xaf file.
Hope this helps!
PS: if I was very quick and short in the reply tell me I'll do it step by step _________________ kveðja!
Lowengrim
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KKShelley_retired_2710484
Joined: 17 Jun 2008 Posts: 34 Location: Italy
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Posted: Sat Nov 01, 2008 9:53 am Post subject: |
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Lowengrim wrote: | KKShelley wrote: | Hi,Jaleman31
Those lights are animated set 50 frames in 3D max. now i dont know export the room with swinging and rotating lights animation. hope you could help me! thank you! about this room other information, I mentioned on the last reply to MarniDawg ,please refer to that. thanks again. |
Hi!
Well, as Marni said just weight the lights to a dummy, then link this dummy to the room skel. Then move the dummy (not the lights) as you want in a anime. Honestly: don't use 50, use multiples of 30 frames. To export you should choose the dummy and make a normal xaf file.
Hope this helps!
PS: if I was very quick and short in the reply tell me I'll do it step by step |
Thank you very much! as you see in the max pic,there are six small dummys above those swing lights, you mean I weight all the lights to a dummy,not for each one? then could you tell me how to link this dummy to the room skeleton? then as you said ,move the dummy in a anime (but all the six lights can animate,whether i move each dummy in every light?)
then i want to know why i fail to export xmf. do you mind tell me your email address, so i can send my room max source to you! I really hope you could teach me step by step. thank you very very much !  |
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Lowengrim
Joined: 13 Apr 2008 Posts: 86 Location: United Kingdom
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Posted: Sun Nov 02, 2008 3:58 am Post subject: Step by Step |
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Ok, let me try...
1- Make sure as it was said that you have only: onmi lights or standard target spotlights;
2- Change the settings for each light as you wish: shadow, color, intensity, etc...
3- Create a dummy helper for each light (for individual anime) or one for all lights (collective anime);
4- Skin the ligths to the dummy (or each to it's own dummy);
5- Link the dummy or dummies to the room skel: in MAX 9 it is the 3rd icon on the buttoms bar "select and link" - you select the dummies and then go to the "select by name" list, choose the room skel - press link...
6- Move the dummy or dummies as you wish creating the anime: use the "auto key" technique - select the dummies, press auto key in the anime bar control, move the bar to let's say 30 frames position, move the dummys, repeat until you ok - then deselct "auto key" and see the anime...
7- When exporting, make sure you have exported the XSF (skel) file first, then select the dummy or dummies and export the XAF (anime) - in the CAl3D control choose the dummies and the lights (they must be selected as they are not meshes)
8- remember there is no XMF file for this anime as they are not mesh objects...
It is done...
All other things: the room, etc..are exported as you see in the IMVU tutorials...
PS: I'm doing this step by step assuming your lights are real lights and not mesh objects as we see in some of the "Disco" lights in IMVU - those are meshes done with OP maps etc...
Hope this helps!
Have fun! _________________ kveðja!
Lowengrim
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KKShelley_retired_2710484
Joined: 17 Jun 2008 Posts: 34 Location: Italy
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Posted: Sun Nov 02, 2008 5:00 am Post subject: Re: Step by Step |
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Lowengrim wrote: | Ok, let me try...
1- Make sure as it was said that you have only: onmi lights or standard target spotlights;
2- Change the settings for each light as you wish: shadow, color, intensity, etc...
3- Create a dummy helper for each light (for individual anime) or one for all lights (collective anime);
4- Skin the ligths to the dummy (or each to it's own dummy);
5- Link the dummy or dummies to the room skel: in MAX 9 it is the 3rd icon on the buttoms bar "select and link" - you select the dummies and then go to the "select by name" list, choose the room skel - press link...
6- Move the dummy or dummies as you wish creating the anime: use the "auto key" technique - select the dummies, press auto key in the anime bar control, move the bar to let's say 30 frames position, move the dummys, repeat until you ok - then deselct "auto key" and see the anime...
7- When exporting, make sure you have exported the XSF (skel) file first, then select the dummy or dummies and export the XAF (anime) - in the CAl3D control choose the dummies and the lights (they must be selected as they are not meshes)
8- remember there is no XMF file for this anime as they are not mesh objects...
It is done...
All other things: the room, etc..are exported as you see in the IMVU tutorials...
PS: I'm doing this step by step assuming your lights are real lights and not mesh objects as we see in some of the "Disco" lights in IMVU - those are meshes done with OP maps etc...
Hope this helps!
Have fun! |
Thank you very much! I will try as you point,but i think there are some specific you would know,so you will know better about this room, meanwhile i have sent my room file to you. hope you could teach me how to export it step by step. my english is not good,hope you can understand. thank you in advance a big sweet kiss to you! |
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MarniDawg
Joined: 27 Aug 2007 Posts: 5157 Location: USA - IN
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Posted: Sun Nov 02, 2008 9:30 am Post subject: |
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shows how much i know about max LOL i thought the yellow lights were meshes, not actual lights ROFL! _________________
[url=http://www.marnidawg.com] |
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Jaleman31
Joined: 03 Jul 2006 Posts: 11655 Location: USA - WA
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Posted: Sun Nov 02, 2008 10:16 am Post subject: |
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MarniDawg wrote: | shows how much i know about max LOL i thought the yellow lights were meshes, not actual lights ROFL! |
they are meshes , just the 2 that look like cones are spot lights _________________
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KKShelley_retired_2710484
Joined: 17 Jun 2008 Posts: 34 Location: Italy
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Posted: Tue Nov 04, 2008 2:06 am Post subject: room |
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Have no succiess after several the whole nights,but i fail in the end. really depress and hope anyone can help me how to export the room with animation? i feel so sad. I am willing sent my room resource to anyone ,who can save me! |
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Jaleman31
Joined: 03 Jul 2006 Posts: 11655 Location: USA - WA
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Posted: Tue Nov 04, 2008 10:09 am Post subject: |
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did you read the imvu tutorial about animation?
http://www.imvu.com/creators/education_center.php?tutorial_id=2224710
in the video , it looks like you attach your mesh ( the one you want animated ) to the node and its the node and the mesh that you animate
If I was you, I would animated just one light and export it by itself ... when I was happy and learn how to do it , I would try to make all those lights animated in your room and export them...
the animation you have on those lights , that way do not work for imvu.. there are a lot of things you can do on max , but do not work for imvu.. you have to do it how they want them to make it work..
I read the tutorial for animation on imvu.. I have never make an animation , but whit that tutorial I think I can make an animation.... you need to learn how to link nodes...if you already know that.. it would be a piece of cake.. you have your mesh already done.. _________________
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Jaleman31
Joined: 03 Jul 2006 Posts: 11655 Location: USA - WA
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