The new home for the IMVU Community is help.imvu.com. For more information, check out this article.

mesh's uvmap showing upside down in the editor
Goto page 1, 2  Next
 
Post new topic   Reply to topic    IMVU Forum Index -> 3D Developing
View previous topic :: View next topic  
Author Message
xXxRODYxXx 18+ Age Verified

xXxRODYxXx <a href='/age_verify/index/'><img src='/common/img/icons/age_verified_35x18.gif' width='35' height='18' alt='18+ Age Verified'/></a> 's page


Joined: 15 Apr 2008
Posts: 315
Location: Egypt

PostPosted: Fri Mar 20, 2015 2:38 pm    Post subject: mesh's uvmap showing upside down in the editor Reply with quote

please somebody help me, am going nutsss.

i created a body suit which am pround of as my first time making a mesh. gone the uvw unwrap, physique and tweaking. but there's something that's driving me crazy. the uv texture is working fine in 3dmax. but in the editor it's always upside down!although it's working pretty fine. how can that happen and why! please help Sad

am using 3dmax 2015, cal3d exporter and the converter for the latest versions.

this how it looks like in 3dmax
http://gyazo.com/1dd7c3cc0ae3f4b51ba309cb12109557

and this is how it looks in imvu editor.
http://gyazo.com/fd98f8fd6b72c401957cd6104190bbf3
_________________

Back to top
View user's profile Send private message  
Jaleman31 18+ Age Verified

Jaleman31 <a href='/age_verify/index/'><img src='/common/img/icons/age_verified_35x18.gif' width='35' height='18' alt='18+ Age Verified'/></a> 's page


Joined: 03 Jul 2006
Posts: 11655
Location: USA - WA

PostPosted: Fri Mar 20, 2015 10:50 pm    Post subject: Reply with quote

look for tutorials about unwrapping, the wire map you can rotate mirrored, side ways, split , attached, stich, etc etc etc.
from the UVW window.
_________________
Back to top
View user's profile Send private message Send e-mail  
xXxRODYxXx 18+ Age Verified

xXxRODYxXx <a href='/age_verify/index/'><img src='/common/img/icons/age_verified_35x18.gif' width='35' height='18' alt='18+ Age Verified'/></a> 's page


Joined: 15 Apr 2008
Posts: 315
Location: Egypt

PostPosted: Sat Mar 21, 2015 3:26 pm    Post subject: Reply with quote

I'm not sure that this is the problem because if this is the case it would've shown in 3d max upside down also. right!

and actually i was following a tutorial for this and seen alot of them but then i did some edits in the body which was not in the video tutorial and after adding the xmf to the edtor it showed as i posted.

i searched for a solution to this problem with no help. but i hope some body will help me
_________________

Back to top
View user's profile Send private message  
Jaleman31 18+ Age Verified

Jaleman31 <a href='/age_verify/index/'><img src='/common/img/icons/age_verified_35x18.gif' width='35' height='18' alt='18+ Age Verified'/></a> 's page


Joined: 03 Jul 2006
Posts: 11655
Location: USA - WA

PostPosted: Sat Mar 21, 2015 4:12 pm    Post subject: Reply with quote

in max, open the UVW window. you`ll see how the wire map is set , and is there where you can make the change you want.
you need to learn to unwrap , but if you modify the body suit , you should know this already.
you have done the hard part; fixing the wire map should be a piece of cake.
_________________
Back to top
View user's profile Send private message Send e-mail  
nerseus 18+ Age Verified

nerseus <a href='/age_verify/index/'><img src='/common/img/icons/age_verified_35x18.gif' width='35' height='18' alt='18+ Age Verified'/></a> 's page


Joined: 27 Mar 2007
Posts: 2008
Location: USA - AZ

PostPosted: Sun Mar 22, 2015 2:29 am    Post subject: Reply with quote

Do you happen to have Unwrap modifier on top of the stack, above Skin or Physique? That is, Skin or Physique should be the topmost modifier and there should be only one. Maybe you could post screenshot of max showing the whole window, including the modifier stack. Might help to diagnose.

-ner
Back to top
View user's profile Send private message  
SVTru VIP Club Member 18+ Age Verified

SVTru <a href='/vip_club/'><img src='/catalog/web_images/vip_35x18.gif' width='35' height='18' alt='VIP Club Member' /></a><!-- VIP Club Member Icon --> <a href='/age_verify/index/'><img src='/common/img/icons/age_verified_35x18.gif' width='35' height='18' alt='18+ Age Verified'/></a> 's page


Joined: 29 Oct 2012
Posts: 460
Location: Russian Federation

PostPosted: Sun Mar 22, 2015 7:21 am    Post subject: Reply with quote

Did you save ur UV map and use it in IMVU?
http://gyazo.com/91065fd7b0aa5b21fa90c0a240944fc3
_________________
http://www.imvu.com/shop/web_search.php?manufacturers_id=104449066
Back to top
View user's profile Send private message  
DimitriX89

DimitriX89's page


Joined: 22 Nov 2010
Posts: 611
Location: Russian Federation

PostPosted: Sun Mar 22, 2015 1:29 pm    Post subject: Reply with quote

No idea how you could achieve it, but it may worth checking the Tiling setting of your material map: http://gyazo.com/98b0ff166bffe142a727a1b46b8e6360
If the tiling is set to negative number (-1.0 for example), texture will be flipped. Since Max tiling settings are exported to IMVU, that may be the case. And could you use any modifiers besides Skin(Physique) and UV Unwrap for your mesh?
_________________
Back to top
View user's profile Send private message  
xXxRODYxXx 18+ Age Verified

xXxRODYxXx <a href='/age_verify/index/'><img src='/common/img/icons/age_verified_35x18.gif' width='35' height='18' alt='18+ Age Verified'/></a> 's page


Joined: 15 Apr 2008
Posts: 315
Location: Egypt

PostPosted: Mon Mar 23, 2015 2:56 pm    Post subject: Reply with quote

thank you everyone for your posts and trying to help, i should have replied earlier as i'm the one who's asking for help! but i'm currently taking a 3d modeling course "Maya" plus my work and i have no time to even breathe Sad so please excuse me for the late reply.

this is the picture of the whole window of max
http://gyazo.com/fcda5df6159d0b3b3f16c6a5ad5ab8e4

Jaleman31 wrote:

in max, open the UVW window. you`ll see how the wire map is set , and is there where you can make the change you want.
you need to learn to unwrap , but if you modify the body suit , you should know this already.
you have done the hard part; fixing the wire map should be a piece of cake.


the real problem is that it works fine in 3dmax when i move the timeline and everything and the texture is fine, the problem occurs when i export it for imvu "i guess".

nerseus wrote:
Do you happen to have Unwrap modifier on top of the stack, above Skin or Physique? That is, Skin or Physique should be the topmost modifier and there should be only one. Maybe you could post screenshot of max showing the whole window, including the modifier stack. Might help to diagnose.


i actually don't have it anymore Very Happy i saw tutorials and people usually collapse it to the editable poly. is this the problem! please don't say it is...that would kill me Evil or Very Mad although i think i tried it and it didn't work either.. i tried one time with the unwrap on top and other time under physique "as i recall" i tried soooo many things that i don't even remember. i have posted above the whole window of max. i hope it has what should be shown.
btw i tried some of you tutorials and they are extremely helpful and informative. thank you so much for sharing them

SVTru wrote:

Did you save ur UV map and use it in IMVU?
http://gyazo.com/91065fd7b0aa5b21fa90c0a240944fc3


yes i did in the first post and it's applied upside-down on the mesh. have no idea why!

DimitriX89 wrote:
No idea how you could achieve it, but it may worth checking the Tiling setting of your material map: http://gyazo.com/98b0ff166bffe142a727a1b46b8e6360
If the tiling is set to negative number (-1.0 for example), texture will be flipped. Since Max tiling settings are exported to IMVU, that may be the case. And could you use any modifiers besides Skin(Physique) and UV Unwrap for your mesh?



i guess there - in the above - is the tiling you're asking about. there's no "-number" in it.. and please tell me what modifier you want me to use so it can show what the problem is.


My instructor told me that i can get away with this by flipping the uvmap iitself in the uv editor to trick the program and imvu! although i don't really think that is a professional way to do this plus i really want to learn from my mistake. i haven't even tried it yet so am not really sure it's gonna work. but i'm willing to give it a try just to see what happens.
_________________

Back to top
View user's profile Send private message  
nerseus 18+ Age Verified

nerseus <a href='/age_verify/index/'><img src='/common/img/icons/age_verified_35x18.gif' width='35' height='18' alt='18+ Age Verified'/></a> 's page


Joined: 27 Mar 2007
Posts: 2008
Location: USA - AZ

PostPosted: Mon Mar 23, 2015 7:41 pm    Post subject: Reply with quote

I can honestly say I've never seen the issue you're having. In general, what you see in Max is what you see in IMVU. There are a few gotchas, most of which were pointed out in this thread though and you don't seem to fall into those categories.

I'd suggest saving your file as-is and then taking a step back and doing a quick test or two. I'd download the avatar file again and unzip to a "clean" folder. Load that max file up and select a part of the mesh - maybe the avatar chest - and export the XMF. No tweaks - just load, select, export. See if that works fine for you in imvu. As a test, you should be able to add the Unwrap modifier to the same mesh - just make sure it's below Physique. You can do this by adding the Unwrap, then click/dragging it below Physique, OR you can select the item below Physique in the modifier panel (such as Editable Poly) and then adding the Unwrap modifier (Max adds modifiers right above whatever is selected). Don't tweak the Unwrap at all - just get it added and export and see if that works.

Assuming that works (it should) then it would *seem* that something on your mesh got changed. Hard to really predict, but I'd make one more suggestion:
Add Unwrap to your mesh - just below Skin. If you add Unwrap below Skin (even if you already have an Unwrap modifier in your stack, add another one) and the texture still looks good in max, then export and see how it looks in imvu. If there's an issue with your Unwrap modifier, then adding a 2nd one will sort of... "bake" the uv values for export.

And one more suggestion - try using a different material slot. That is, setup a new empty slot by naming it correctly, such as "mybodysuit [0]" and applying that to your mesh. Verify the texture looks good in Max, then export again and try.

If all else fails, you can contact me directly on Skype (probably the easiest) @ djatarchon. I can take a peek at your file and see if it happens for me, or if I can spot any issues.

-ner
Back to top
View user's profile Send private message  
DimitriX89

DimitriX89's page


Joined: 22 Nov 2010
Posts: 611
Location: Russian Federation

PostPosted: Mon Mar 23, 2015 10:41 pm    Post subject: Reply with quote

When asking about modifiers, I meant that you could have something unnessessary in your stack, which can give this bug. But you do not seem to have anything besides Editable Poly and Physique, so it is not a case.
_________________
Back to top
View user's profile Send private message  
Jaleman31 18+ Age Verified

Jaleman31 <a href='/age_verify/index/'><img src='/common/img/icons/age_verified_35x18.gif' width='35' height='18' alt='18+ Age Verified'/></a> 's page


Joined: 03 Jul 2006
Posts: 11655
Location: USA - WA

PostPosted: Tue Mar 24, 2015 12:58 pm    Post subject: Reply with quote

Quote:
the real problem is that it works fine in 3dmax when i move the timeline and everything and the texture is fine, the problem occurs when i export it for imvu "i guess".

I am sure it does and is normal, but what max "see" it may not the same on create.. flip the wire map and it may work on create, to fix it you have to flip it on max to be the same on imvu. ( I am guessing here , with out knowing what you have on the UVW window is hard to tell but there is where you can fix it)
can you show a picture of what you have of the wire map on the UVW window?
_________________


Last edited by Jaleman31 18+ Age Verified on Wed Mar 25, 2015 12:46 pm; edited 1 time in total
Back to top
View user's profile Send private message Send e-mail  
Jaleman31 18+ Age Verified

Jaleman31 <a href='/age_verify/index/'><img src='/common/img/icons/age_verified_35x18.gif' width='35' height='18' alt='18+ Age Verified'/></a> 's page


Joined: 03 Jul 2006
Posts: 11655
Location: USA - WA

PostPosted: Wed Mar 25, 2015 1:45 am    Post subject: Reply with quote

Ps. I just notice the max you are using is a student version... maybe is not fully functional like a commercial version and is why is giving you problem to export?
_________________
Back to top
View user's profile Send private message Send e-mail  
xXxRODYxXx 18+ Age Verified

xXxRODYxXx <a href='/age_verify/index/'><img src='/common/img/icons/age_verified_35x18.gif' width='35' height='18' alt='18+ Age Verified'/></a> 's page


Joined: 15 Apr 2008
Posts: 315
Location: Egypt

PostPosted: Fri Mar 27, 2015 7:53 am    Post subject: Reply with quote

nerseus wrote:
I can honestly say I've never seen the issue you're having. In general, what you see in Max is what you see in IMVU. There are a few gotchas, most of which were pointed out in this thread though and you don't seem to fall into those categories.

I'd suggest saving your file as-is and then taking a step back and doing a quick test or two. I'd download the avatar file again and unzip to a "clean" folder. Load that max file up and select a part of the mesh - maybe the avatar chest - and export the XMF. No tweaks - just load, select, export. See if that works fine for you in imvu. As a test, you should be able to add the Unwrap modifier to the same mesh - just make sure it's below Physique. You can do this by adding the Unwrap, then click/dragging it below Physique, OR you can select the item below Physique in the modifier panel (such as Editable Poly) and then adding the Unwrap modifier (Max adds modifiers right above whatever is selected). Don't tweak the Unwrap at all - just get it added and export and see if that works.

Assuming that works (it should) then it would *seem* that something on your mesh got changed. Hard to really predict, but I'd make one more suggestion:
Add Unwrap to your mesh - just below Skin. If you add Unwrap below Skin (even if you already have an Unwrap modifier in your stack, add another one) and the texture still looks good in max, then export and see how it looks in imvu. If there's an issue with your Unwrap modifier, then adding a 2nd one will sort of... "bake" the uv values for export.

And one more suggestion - try using a different material slot. That is, setup a new empty slot by naming it correctly, such as "mybodysuit [0]" and applying that to your mesh. Verify the texture looks good in Max, then export again and try.

If all else fails, you can contact me directly on Skype (probably the easiest) @ djatarchon. I can take a peek at your file and see if it happens for me, or if I can spot any issues.

-ner


Yes, it's really hard to know what's wrong. and annoying that i tried everything and nothing work for me. either am doing something terribly wrong and don't notice it or as Jaleman31 stated that student version is messing with the exported file although i asked my instructor and he told me that can't be possible because only it's more of a warning not a restriction for tools "i hope that's right"

am really sad to say that those suggestions didn't work. i downloaded the imvu file again. tried exporting the top mesh as it is. open the xmf in imvu and the same problem upside-down thing is there. then i added the unwrap uv modifier, saved and exported, loaded in imvu and everything is the same.

this is how my max look>
http://gyazo.com/4618b519c3f3adf7b7bf75d52a8d6b9e

and this is imvu's editor>
http://gyazo.com/9928cfceb8ecbd81616337328bddeea1

i tried flipping the uvs vertically in the editor to see what happens. the result is really weird and funny Very Happy . i wish i could know what's exactly going wrong.

this is max>
http://gyazo.com/692f140a3f714cfba929e6ec99a39bda

and this is imvu's editor>
http://gyazo.com/91a32889400f20817052d2b0602e3202

i tried adding another unwrap uv editor with no help. added a material slot for the top which is 12 and added there the uv map working fine. the problem goes there in imvu editor everytime. i don't know why but am starting to think that maybe the problem is caused by "IMVUCal3DConverter". although many people are using it with no problem but this is the only step i do between exporting from 3dmax and loading in imvu, so maybe?!. i don't know am going crazy Evil or Very Mad

reallyyyyyyy! Very Happy i don't want to be more annoying than this and waste your time. that would be really sweet and very kind of you.

Jaleman31 wrote:
Quote:
the real problem is that it works fine in 3dmax when i move the timeline and everything and the texture is fine, the problem occurs when i export it for imvu "i guess".

I am sure it does and is normal, but what max "see" it may not the same on create.. flip the wire map and it may work on create, to fix it you have to flip it on max to be the same on imvu. ( I am guessing here , with out knowing what you have on the UVW window is hard to tell but there is where you can fix it)
can you show a picture of what you have of the wire map on the UVW window?

i flipped the uvs in max and it showed weird result and hasn't solved the problem. I posted the links above.
there is a screenshot of what the uvw map looks like, material and everything>
http://gyazo.com/a230d2cdb84aa63b0204de14b875c13b

I asked my instructor about the student version thing and he told me it doesn't affect anything in the program, included exporting.
_________________

Back to top
View user's profile Send private message  
Keodi

Keodi's page


Joined: 26 Jun 2011
Posts: 11319
Location: United Kingdom

PostPosted: Fri Mar 27, 2015 9:11 am    Post subject: Reply with quote

xXxRODYxXx wrote:
I asked my instructor about the student version thing and he told me it doesn't affect anything in the program, included exporting.


I hope he also let you know that the meshes that you make with it can only be used for practice and cannot be sold as IMVU virtual products.
_________________
http://www.pixelpusher.info/index.php Wink

Back to top
View user's profile Send private message  
xXxRODYxXx 18+ Age Verified

xXxRODYxXx <a href='/age_verify/index/'><img src='/common/img/icons/age_verified_35x18.gif' width='35' height='18' alt='18+ Age Verified'/></a> 's page


Joined: 15 Apr 2008
Posts: 315
Location: Egypt

PostPosted: Fri Mar 27, 2015 9:29 am    Post subject: Reply with quote

ZaraKaine wrote:
xXxRODYxXx wrote:
I asked my instructor about the student version thing and he told me it doesn't affect anything in the program, included exporting.


I hope he also let you know that the meshes that you make with it can only be used for practice and cannot be sold as IMVU virtual products.


yes he did. which is actually what am doing "practicing".
_________________

Back to top
View user's profile Send private message  
Display posts from previous:   
Don't want to see these ads? Join the VIP Program!

Don't want to see these ads? Join the VIP Program!

Hide ads? Get VIP!
Post new topic   Reply to topic    IMVU Forum Index -> 3D Developing All times are GMT - 8 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


 FAQFAQ   UsergroupsUsergroups   RegisterRegister  ProfileProfile   Log in for private messagesLog in for private messages 

Search the forums:


Powered by phpBB