View previous topic :: View next topic |
Author |
Message |
Jaleman31
Joined: 03 Jul 2006 Posts: 11655 Location: USA - WA
|
Posted: Mon Jul 21, 2008 10:53 am Post subject: Uploading a Pose and a new mesh,.. help |
|
|
Does any one knows , from were do we upload a new mesh and a pose add to it..
I know how to make the pose and the mesh, both work; if I derived from a accessory, I can upload the mesh and I have tried SH tutorial to add the pose but now , does not work, I get like 5 pop up windows on the previewer , saying error etc... now I can upload the pose and it works using this link
http://www.imvu.com/shop/product.php?products_id=2191901
link to make poses
but there is not choice to add meshes...
do I need to upload them separately now?
one mesh one pose?
Ps: I am using the new previewer ... _________________
 |
|
Back to top |
|
 |
xJonnx
Joined: 07 Feb 2007 Posts: 1587 Location: USA - NY
|
Posted: Mon Jul 21, 2008 1:51 pm Post subject: |
|
|
I have heard recently that an accessory mesh can not have a pose with it. _________________
 |
|
Back to top |
|
 |
Jaleman31
Joined: 03 Jul 2006 Posts: 11655 Location: USA - WA
|
Posted: Mon Jul 21, 2008 3:05 pm Post subject: |
|
|
mmnn so the mesh one, and the pose another product item...  _________________
 |
|
Back to top |
|
 |
nerseus
Joined: 27 Mar 2007 Posts: 2008 Location: USA - AZ
|
Posted: Mon Jul 21, 2008 3:58 pm Post subject: |
|
|
If your accessory does not need any extra bones (typically needed for special animations of the accessory itself), then you can maybe weight your mesh to the avatar skeleton instead and derive from clothing. In the newer previewers choose the "Empty Clothing Product." Then you can add a new mesh ID (> 9, preferrably an ID that no one else has used) and upload your mesh.
If you're not using Max, make sure your "influence" IDs match the bone IDs of the skeleton. For example, if you're making a necklace, you'll probably weight to a Neck bone or the Head bone. A ring might weight to one of the finger bones (can't recall any names offhand).
Then on the action tab, simply add your custom action and XAF/XPF file.
-ner |
|
Back to top |
|
 |
twistednanny
Joined: 29 Sep 2007 Posts: 2723 Location: Thailand
|
Posted: Mon Jul 21, 2008 7:57 pm Post subject: |
|
|
and use 'physique' instead of skin when you weight your mesh which is to be uploaded as an additional clothing item. _________________
 |
|
Back to top |
|
 |
Jaleman31
Joined: 03 Jul 2006 Posts: 11655 Location: USA - WA
|
Posted: Mon Jul 21, 2008 9:20 pm Post subject: |
|
|
Ner , that way work, but my mesh needs a bone ( is an ice cream cone attached to the right hand)..
twistednanny, I think physique will work .. ( now were did I put that 3 d max bible : ).. thanks guys.. _________________
 |
|
Back to top |
|
 |
twistednanny
Joined: 29 Sep 2007 Posts: 2723 Location: Thailand
|
Posted: Mon Jul 21, 2008 10:51 pm Post subject: |
|
|
When I made this I did not make any new bones. I made a new hand that 'grip' the sword at all times, and the sword mesh was physiqued to the rtHand bone. _________________
 |
|
Back to top |
|
 |
Jaleman31
Joined: 03 Jul 2006 Posts: 11655 Location: USA - WA
|
Posted: Mon Jul 21, 2008 11:16 pm Post subject: |
|
|
Thank you guys, this is the way it looks on the previewer, pose / mesh..
but for some reason.. the way that was normal on max , did not work good on the previewer. so I have to physique the mesh this way on max,, to get it right on the previewer..
Ps: I follow the imvu tutorial on physique ...
I think the avatar that I use, is corrupted whit some extra bones on that right hand ....but I did not want to start this mesh from scratch.. _________________
 |
|
Back to top |
|
 |
Jaleman31
Joined: 03 Jul 2006 Posts: 11655 Location: USA - WA
|
Posted: Mon Jul 21, 2008 11:34 pm Post subject: |
|
|
twistednanny,, that is nice..
I have try to make the hand hold something like that, but there are not tutorials ..
can you be so kind and tell me how you do it please?
( I bet you a few more developers have ask you this.... did I miss it) _________________
 |
|
Back to top |
|
 |
twistednanny
Joined: 29 Sep 2007 Posts: 2723 Location: Thailand
|
Posted: Tue Jul 22, 2008 12:28 am Post subject: |
|
|
I've tried to make the hand grip objects by animating the finger bones and make it as an animation file, however that did not work so well because there're other 'cycle through' animations that are played on the Avatar so the end result of the animation was not so nice.
What I did when I create the hand that grip that sword at all time was:
1. Open the weighing file, save as something else.
2. Select the hand you want to convert, make sure the physique is on.
3. move the finger bones until you're satisfied. It is good that you place the object that you want the hand to hold in the hand, and move the fingers so they fit the object nicely.
4. at this point in time, you will see that the vertices that connect to the arm are really out of place.
5. go ahead and convert the new hand mesh, in it's new position into an editable mesh.
6. in Vertex mode, snap those vertices to the ones in the arm so that they're flush to gether ~ this is why when you look at my hand in that product, there's no parting lines or whatsoever.
7. apply the Physique modifier, initialize if properly, and in vertex mode, select all of them~ all vertices turn into blue plus signs, click 'assign to link' and select the yellow link that is on the arm bone (do not weight them to the hand bone)~ all vertices turn into red plus signs, then click 'lock assignment' ~ all your vertices should turn into red boxes.
8. save your work and export the mesh. _________________
 |
|
Back to top |
|
 |
Jaleman31
Joined: 03 Jul 2006 Posts: 11655 Location: USA - WA
|
Posted: Tue Jul 22, 2008 11:24 am Post subject: |
|
|
thanks .. one more question....
so lets say your sword,, did you physique to the hand>
or is skin and you have the sword and hand as one mesh?
from were do I derived to replace the hand? _________________
 |
|
Back to top |
|
 |
twistednanny
Joined: 29 Sep 2007 Posts: 2723 Location: Thailand
|
Posted: Tue Jul 22, 2008 5:36 pm Post subject: |
|
|
the sword is a different mesh on its own, and physiqued to the hand bone.
I derived from one of the glove products. _________________
 |
|
Back to top |
|
 |
Jaleman31
Joined: 03 Jul 2006 Posts: 11655 Location: USA - WA
|
Posted: Tue Jul 22, 2008 6:05 pm Post subject: |
|
|
thanks.... _________________
 |
|
Back to top |
|
 |
|