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Physique - Tutorial for Clothings?
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caleb68 18+ Age Verified

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PostPosted: Thu Apr 23, 2009 11:30 am    Post subject: Physique - Tutorial for Clothings? Reply with quote

looking for some sort of advice or tutorial for physique and doing clothing, mainly for hip / pelvis / thigh regions.

Anyone have anything for this for IMVU? running into some issues with a new model and could really use some help with this. Thanks.

dont ask me to post a image of it, I wont. sorry.
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PostPosted: Thu Apr 23, 2009 1:47 pm    Post subject: Reply with quote


Dude, you know you know how to physique.

Try repeating the weight value that the body verts have on the clothes verts. Use that animation that IMVU provide or, what I do is make my own.

IMVU's animation does not test all joint rotations.

The center line of verts on pelvis need to be distributed evenly on right and left side. It's all tweaky work really. Quite a pain in the azz.


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PostPosted: Thu Apr 23, 2009 11:38 pm    Post subject: Reply with quote

... and what you see in Max ain't what you get in the Previewer.
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PostPosted: Fri Apr 24, 2009 8:16 am    Post subject: Reply with quote

mercuria wrote:

Dude, you know you know how to physique.

Try repeating the weight value that the body verts have on the clothes verts. Use that animation that IMVU provide or, what I do is make my own.

IMVU's animation does not test all joint rotations.

The center line of verts on pelvis need to be distributed evenly on right and left side. It's all tweaky work really. Quite a pain in the azz.



Thx Mercuria, someone else also suggested opening up a second max and use it to compare the vert selection and weights between it and my mesh. which was a good suggestion too.

luckly the vert assignments and weights i've done thus far are pretty much the same as in max, but, i'd like to get better at the whole physique thing. still consider myself a noob when it comes to this.

Time for my morning coffee *yawn* thx again Smile
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PostPosted: Fri Apr 24, 2009 8:57 am    Post subject: Reply with quote

[b]
It really is just tedious as hell but if you know how to do it, you have half the battle won.

Listen, I welded my seamless bodysuits months ago, weighted the pelvis and had two little spots that I just did not like.
I sent the file to my ex who fixed it but never sent back.
So, months later, I finally get seamless made myself to where I want to upload it and overwrite my old files and IMVU has broken my old files.

Of course, I could be making more clothing in the meantime but I HATE WEIGHTING MESHES.

You're a better man than I for following through Smile
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PostPosted: Fri Apr 24, 2009 10:44 am    Post subject: Reply with quote

mercuria wrote:
[b]
Of course, I could be making more clothing in the meantime but I HATE WEIGHTING MESHES.

You're a better man than I for following through Smile


yeah imvu has a tendency to make changes to there files that blow apart everyones after theirs... oddly enough if we do this we get yelled at for it, but if imvu does it its 'deal with it'... another case of 'do as we say, not as we do' by imvu.

Skinning solids i dont mind, their pretty easy, organics are a pain though (fleshy / clothing) trying to get things to bend semi-good or to match a existing mesh... ugg... and even then you run into issues depending on the engine its for and 'how' you have to physique it, as they all seem to have there 'own' way they want it done.
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PostPosted: Fri Apr 24, 2009 9:42 pm    Post subject: Reply with quote

i finaly finished my seamless mesh yayyy http://www.imvu.com/shop/product.php?products_id=2852167 physique is a B**** but whew thanks to everyoe that helped
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PostPosted: Tue May 12, 2009 8:07 am    Post subject: Reply with quote

Can anyone give me some tips on using physique to weight an accessory?? I'm trying to avoid having to make it a clothing item... I've followed IMVU's tutorial on weighting using physique, but my mesh doesn't show in the previewer... there are no sub-levels so I'm assuming it's not weighted correctly. My mesh is on the avatars back, and although I've physiqued and rephysiqued it, it just wont show, nor does it move correctly when I bend or twist the avatars back (in Max), even though I've weighted it to multiple bones (all of the spine bones). =[ If anyone could give a noobie some tips I would really appreciate it!! >.<
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PostPosted: Tue May 12, 2009 8:41 am    Post subject: Reply with quote

caleb68 wrote:
Thx Mercuria, someone else also suggested opening up a second max and use it to compare the vert selection and weights between it and my mesh. which was a good suggestion too.


I've tried that and realized that the avatar weighing files are not the same ones IMVU used for their avatar and their clothing items. Those physique settings give very different results. So, it's back to what Merc said, you'd have to go back and keep on experimenting until you like the results.
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PostPosted: Tue May 12, 2009 8:46 am    Post subject: Reply with quote

FatallyBeautiful wrote:
Can anyone give me some tips on using physique to weight an accessory?? I'm trying to avoid having to make it a clothing item... I've followed IMVU's tutorial on weighting using physique, but my mesh doesn't show in the previewer... there are no sub-levels so I'm assuming it's not weighted correctly. My mesh is on the avatars back, and although I've physiqued and rephysiqued it, it just wont show, nor does it move correctly when I bend or twist the avatars back (in Max), even though I've weighted it to multiple bones (all of the spine bones). =[ If anyone could give a noobie some tips I would really appreciate it!! >.<


What is it you're making? When I make any accessories I try to stay away from using Physique. I weighted this mesh using skin modifier ~ more rigid than physique.

Although it is said in the creator center that physique is good for more complex meshes that moves, I try to stay away from using it. This mesh was weighted using only the skin modifier and it works well for me.
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PostPosted: Tue May 12, 2009 8:50 am    Post subject: Reply with quote



If you are making an accessory that is weighted to only one bone, you want to skin it, not physique it, and derive from an accessory.

TN, Matt says that the master weighting files are the same ones that they used for the avatar, that they ahve not been changed in years, the ones they use to this day.

I still need to show him how meshes I weighted move out of place after exporting.
I thought if they were the same, then my exports should remain in the same position I left them in max.


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PostPosted: Tue May 12, 2009 8:55 am    Post subject: Reply with quote

I'm making a double corset piercing. I've successfully weighted it using skin, but for some animations part of the mesh "disappears" inside the avatar (different poses and such), hince why I wanted to use physique. I've got the mesh to move correctly with the avatar's skeleton in Max, but it still wont show in the previewer.... which that alone confuses me because according IMVU's tutorial on weighting, the mesh shouldn't move with the skeleton at all if it isn't weighted properly. Confused yet?? Lol, I know I am.
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PostPosted: Tue May 12, 2009 8:56 am    Post subject: Reply with quote

BTW, thanks for all the help and fast responses!! You guys are awesome!
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PostPosted: Tue May 12, 2009 9:18 am    Post subject: Reply with quote

There must be something they're not telling us then because I compared the IMVU tops to what I exported straight from the weighing file and the shoulder areas behave differently.
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PostPosted: Tue May 12, 2009 9:24 am    Post subject: Reply with quote

Yes, I found that I had to weight the top corners of the corset to the corresponding shoulder on that side in order for it to move correctly, I just can't figure out why for the life of me it isn't showing in the previewer. >.< I mean, the skin weight works ok... but I have the curse of being a perfectionist. Lol.
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