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Gnawes
Joined: 17 Dec 2009 Posts: 95 Location: USA - AR
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Posted: Fri Oct 21, 2016 3:28 am Post subject: Help with exporting from 3ds 2016? |
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I have Autodesk 3DS Max 2016 and the Cal3D exporter for 64 bit. In making my mesh and exporting it as .xmf everything is fine but when i go to IMVU > Derive new product > top and add my xmf then click apply the top goes invisible.. I made sure the top was selected when saving.
Any idea why its invisible? |
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Gnawes
Joined: 17 Dec 2009 Posts: 95 Location: USA - AR
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Kythereia
Joined: 18 Jun 2012 Posts: 14 Location: USA
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Posted: Wed Oct 26, 2016 12:35 pm Post subject: Re: Help with exporting from 3ds 2016? |
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Sadlstic wrote: | I have Autodesk 3DS Max 2016 and the Cal3D exporter for 64 bit. In making my mesh and exporting it as .xmf everything is fine but when i go to IMVU > Derive new product > top and add my xmf then click apply the top goes invisible.. I made sure the top was selected when saving.
Any idea why its invisible? |
Usually when a mesh doesn't appear in the client it is because the vertices are not weighted properly. Verify in max the skin modifier is at the top of the stack and that all verts are attached to a bone. With a top, some verts are weighted to multiple bones. Then when exporting use the Female04_Anime01_WeightingPoseMASTER.xsf _________________
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