The new home for the IMVU Community is help.imvu.com. For more information, check out this article.

B e g i n n e r
Goto page 1, 2  Next
 
Post new topic   Reply to topic    IMVU Forum Index -> 3D Developing
View previous topic :: View next topic  
Author Message
Amateur

Amateur's page


Joined: 13 Nov 2007
Posts: 1204
Location: Germany

PostPosted: Sat Mar 28, 2009 7:57 pm    Post subject: B e g i n n e r Reply with quote

This is the chair I made on 3ds max.

It's made even if it dosn't looks like fully made. But now, I know i have to export it as an *.cmf file and I just did that.
But it did not work on the Previewer GEOMETRY tab. The chair just disappeared.
Can somebody give me a clear picture of what I shoud do and where I have gone wrong?

I did refer to some toturials but I guess I'm dumb and couldn't get an answer out of them. Anyhow, Can somebody suggest me some furniture tutorials too?

_________________
Back to top
View user's profile Send private message  
Keef

Keef's page


Joined: 22 May 2005
Posts: 7242
Location: USA - CA

PostPosted: Sat Mar 28, 2009 9:30 pm    Post subject: Re: B e g i n n e r Reply with quote

Amateur wrote:
This is the chair I made on 3ds max.

It's made even if it dosn't looks like fully made. But now, I know i have to export it as an *.cmf file and I just did that.
But it did not work on the Previewer GEOMETRY tab. The chair just disappeared.
Can somebody give me a clear picture of what I shoud do and where I have gone wrong?

I did refer to some toturials but I guess I'm dumb and couldn't get an answer out of them. Anyhow, Can somebody suggest me some furniture tutorials too?

First you need to attach all the mesh parts so its one mesh (by the pic it looks like its in pieces.

If you haven't yet you also need do assign your materials (textures) to the chair. (it won't show up in the Previewer without proper material assignments.)

Then for export...

You need to skin the chair to the root node.
Select the root node and export xsf
Select the chair and export xmf.

Then in the Previewer you will replace the xsf and xmf files with yours.


You can reuse the xrf that is on the example file to start, it will at least let you see if it all works. You may eventually want to export your xrfs too.


This tut explains the workflow better.
http://www.imvu.com/creators/education_center.php?tutorial_id=2224972
_________________
You can now find me at the PixelPusher Community Forums!
Back to top
View user's profile Send private message  
Amateur

Amateur's page


Joined: 13 Nov 2007
Posts: 1204
Location: Germany

PostPosted: Sun Mar 29, 2009 1:23 am    Post subject: Reply with quote

Thank you very much Smile

I did it. And now it can be viewed in the previewer.
But,
I have two clarifications,

This is how it looks when its is skined.
For this I did the following,
-Go to the modifier list and I chose Skin.
-And under the Envelope Subobject I added the sitting node in the Bones to be attached.

Is this correct? Do I have to do something els too?

Now, the chair has attached itself to the sitting root and I'm unable to move it anywhere. And then I export the .xsf and .xmf file.

And I get this in the previewer.

Since I'm unable to move the furniture after skinning it to the root, I couldn't quite follow the IMVU remedy for this.
Again what went wrong here?

_________________
Back to top
View user's profile Send private message  
Mercuria VIP Club Member
Moderator
Mercuria <a href='/vip_club/'><img src='/catalog/web_images/vip_35x18.gif' width='35' height='18' alt='VIP Club Member' /></a><!-- VIP Club Member Icon -->'s page


Joined: 13 Nov 2004
Posts: 18354
Location: USA

PostPosted: Sun Mar 29, 2009 6:52 am    Post subject: Reply with quote



You want your chair weighted to the root node, not a seat node.


Smile

_________________

Back to top
View user's profile Send private message  
Amateur

Amateur's page


Joined: 13 Nov 2007
Posts: 1204
Location: Germany

PostPosted: Mon Mar 30, 2009 3:41 am    Post subject: Reply with quote

Thank you!!! I finally got it right!

See what do you think??? I'm proud so don't hurt my feelings k?

Now, I have only one more question.
How do i Unrap UVW blah blah blah (i read it but couldn't get it right. as always) How do i create maps (for the texture to be applied in the previewer)???

_________________
Back to top
View user's profile Send private message  
Amateur

Amateur's page


Joined: 13 Nov 2007
Posts: 1204
Location: Germany

PostPosted: Mon Mar 30, 2009 3:44 am    Post subject: Reply with quote

Hey wait I just saw this thread. O.o
_________________
Back to top
View user's profile Send private message  
Jennifur68

Jennifur68's page


Joined: 04 Apr 2007
Posts: 1016
Location: USA - TX

PostPosted: Mon Mar 30, 2009 5:58 am    Post subject: Reply with quote

If you read my furniture tutorial it will explain how to skin your chair to the root, export the mesh and import it to the previewer.

http://jennifur68.bravehost.com/
_________________


Its not a bug...its a "feature".
Back to top
View user's profile Send private message Send e-mail  
Amateur

Amateur's page


Joined: 13 Nov 2007
Posts: 1204
Location: Germany

PostPosted: Wed Apr 01, 2009 2:46 am    Post subject: Reply with quote

Thank you Jennifur68 :]

This is really depressing! How do I go about colouring my chair? Nothing seems to work :{

_________________
Back to top
View user's profile Send private message  
Amateur

Amateur's page


Joined: 13 Nov 2007
Posts: 1204
Location: Germany

PostPosted: Wed Apr 01, 2009 3:09 am    Post subject: Reply with quote

xaf = pose
xmf = furnitures
xsf = nodes.
Then whats an xrf file? Material rite?

I exported it and then applied texture but nothng happened?!?!

_________________
Back to top
View user's profile Send private message  
Amateur

Amateur's page


Joined: 13 Nov 2007
Posts: 1204
Location: Germany

PostPosted: Wed Apr 01, 2009 5:22 am    Post subject: Reply with quote

/slaps self for the hundredth time. I finally got it.

My very own furniture product in the catalog.
-Still in PR-


But I'm still not clear on hte UVW mapping though.
_________________
Back to top
View user's profile Send private message  
Mercuria VIP Club Member
Moderator
Mercuria <a href='/vip_club/'><img src='/catalog/web_images/vip_35x18.gif' width='35' height='18' alt='VIP Club Member' /></a><!-- VIP Club Member Icon -->'s page


Joined: 13 Nov 2004
Posts: 18354
Location: USA

PostPosted: Wed Apr 01, 2009 7:04 am    Post subject: Reply with quote


UVW mapping is easy peasy!

Apply the unwrap UVW modifier, click 'edit' in the rollout, and move dem verts around!

There's tutorials built into max and loads of tuts on the 'net but for the most part, I find I learn better after I've taken a tutorial to just get in there and get dirty.
Start clicking things and look at how they work.

Mapping can make or break a 3d model so spend some time learning it.


_________________

Back to top
View user's profile Send private message  
Amateur

Amateur's page


Joined: 13 Nov 2007
Posts: 1204
Location: Germany

PostPosted: Wed Apr 01, 2009 8:36 am    Post subject: Reply with quote

Oh i did all that and I got a map [though it wasn't that fine and neat]

And what do I do after that? Export ?

In a certain tutorial [by lancewrath] it was said to copy paste on the paint and resize it. But it did not work for me.

Like all the other things I think I'll eventually figure it out too. This is really nice, getting to know things by the trail-and-error method [not to mention the frustration but its worth it] :]

Thank you Mercuria.

_________________
Back to top
View user's profile Send private message  
Mercuria VIP Club Member
Moderator
Mercuria <a href='/vip_club/'><img src='/catalog/web_images/vip_35x18.gif' width='35' height='18' alt='VIP Club Member' /></a><!-- VIP Club Member Icon -->'s page


Joined: 13 Nov 2004
Posts: 18354
Location: USA

PostPosted: Wed Apr 01, 2009 9:01 am    Post subject: Reply with quote




I don't know about 7 but in 8 & 9, with the edit UV dialogue open, you click tools> render UVs and you can save your render in a suitable image file format.

_________________

Back to top
View user's profile Send private message  
Jaleman31 18+ Age Verified

Jaleman31 <a href='/age_verify/index/'><img src='/common/img/icons/age_verified_35x18.gif' width='35' height='18' alt='18+ Age Verified'/></a> 's page


Joined: 03 Jul 2006
Posts: 11655
Location: USA - WA

PostPosted: Wed Apr 01, 2009 9:55 am    Post subject: Reply with quote

max 7 does not have that option ( not for maps on jpg formats) you need to take a print screen whit your key board or whit any other program to save your maps .
_________________
Back to top
View user's profile Send private message Send e-mail  
Amateur

Amateur's page


Joined: 13 Nov 2007
Posts: 1204
Location: Germany

PostPosted: Wed Apr 01, 2009 10:00 am    Post subject: Reply with quote

Oh thats alrite. I use max 8. I'm just in the process of trying what mercuria said :] Thanks.
_________________
Back to top
View user's profile Send private message  
Display posts from previous:   
Don't want to see these ads? Join the VIP Program!

Don't want to see these ads? Join the VIP Program!

Hide ads? Get VIP!
Post new topic   Reply to topic    IMVU Forum Index -> 3D Developing All times are GMT - 8 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


 FAQFAQ   UsergroupsUsergroups   RegisterRegister  ProfileProfile   Log in for private messagesLog in for private messages 

Search the forums:


Powered by phpBB