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Amateur
Joined: 13 Nov 2007 Posts: 1204 Location: Germany
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Posted: Sat Mar 28, 2009 7:57 pm Post subject: B e g i n n e r |
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This is the chair I made on 3ds max.
It's made even if it dosn't looks like fully made. But now, I know i have to export it as an *.cmf file and I just did that.
But it did not work on the Previewer GEOMETRY tab. The chair just disappeared.
Can somebody give me a clear picture of what I shoud do and where I have gone wrong?
I did refer to some toturials but I guess I'm dumb and couldn't get an answer out of them. Anyhow, Can somebody suggest me some furniture tutorials too? _________________
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Keef
Joined: 22 May 2005 Posts: 7242 Location: USA - CA
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Posted: Sat Mar 28, 2009 9:30 pm Post subject: Re: B e g i n n e r |
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Amateur wrote: | This is the chair I made on 3ds max.
It's made even if it dosn't looks like fully made. But now, I know i have to export it as an *.cmf file and I just did that.
But it did not work on the Previewer GEOMETRY tab. The chair just disappeared.
Can somebody give me a clear picture of what I shoud do and where I have gone wrong?
I did refer to some toturials but I guess I'm dumb and couldn't get an answer out of them. Anyhow, Can somebody suggest me some furniture tutorials too? |
First you need to attach all the mesh parts so its one mesh (by the pic it looks like its in pieces.
If you haven't yet you also need do assign your materials (textures) to the chair. (it won't show up in the Previewer without proper material assignments.)
Then for export...
You need to skin the chair to the root node.
Select the root node and export xsf
Select the chair and export xmf.
Then in the Previewer you will replace the xsf and xmf files with yours.
You can reuse the xrf that is on the example file to start, it will at least let you see if it all works. You may eventually want to export your xrfs too.
This tut explains the workflow better.
http://www.imvu.com/creators/education_center.php?tutorial_id=2224972 _________________ You can now find me at the PixelPusher Community Forums!
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Amateur
Joined: 13 Nov 2007 Posts: 1204 Location: Germany
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Posted: Sun Mar 29, 2009 1:23 am Post subject: |
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Thank you very much
I did it. And now it can be viewed in the previewer.
But,
I have two clarifications,
This is how it looks when its is skined.
For this I did the following,
-Go to the modifier list and I chose Skin.
-And under the Envelope Subobject I added the sitting node in the Bones to be attached.
Is this correct? Do I have to do something els too?
Now, the chair has attached itself to the sitting root and I'm unable to move it anywhere. And then I export the .xsf and .xmf file.
And I get this in the previewer.
Since I'm unable to move the furniture after skinning it to the root, I couldn't quite follow the IMVU remedy for this.
Again what went wrong here?
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Mercuria  Moderator
Joined: 13 Nov 2004 Posts: 18354 Location: USA
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Posted: Sun Mar 29, 2009 6:52 am Post subject: |
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You want your chair weighted to the root node, not a seat node.
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Amateur
Joined: 13 Nov 2007 Posts: 1204 Location: Germany
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Posted: Mon Mar 30, 2009 3:41 am Post subject: |
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Thank you!!! I finally got it right!
See what do you think??? I'm proud so don't hurt my feelings k?
Now, I have only one more question.
How do i Unrap UVW blah blah blah (i read it but couldn't get it right. as always) How do i create maps (for the texture to be applied in the previewer)??? _________________
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Amateur
Joined: 13 Nov 2007 Posts: 1204 Location: Germany
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Posted: Mon Mar 30, 2009 3:44 am Post subject: |
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Hey wait I just saw this thread. O.o _________________
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Jennifur68
Joined: 04 Apr 2007 Posts: 1016 Location: USA - TX
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Posted: Mon Mar 30, 2009 5:58 am Post subject: |
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If you read my furniture tutorial it will explain how to skin your chair to the root, export the mesh and import it to the previewer.
http://jennifur68.bravehost.com/ _________________
Its not a bug...its a "feature". |
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Amateur
Joined: 13 Nov 2007 Posts: 1204 Location: Germany
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Posted: Wed Apr 01, 2009 2:46 am Post subject: |
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Thank you Jennifur68 :]
This is really depressing! How do I go about colouring my chair? Nothing seems to work :{ _________________
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Amateur
Joined: 13 Nov 2007 Posts: 1204 Location: Germany
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Posted: Wed Apr 01, 2009 3:09 am Post subject: |
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xaf = pose
xmf = furnitures
xsf = nodes.
Then whats an xrf file? Material rite?
I exported it and then applied texture but nothng happened?!?! _________________
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Amateur
Joined: 13 Nov 2007 Posts: 1204 Location: Germany
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Mercuria  Moderator
Joined: 13 Nov 2004 Posts: 18354 Location: USA
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Posted: Wed Apr 01, 2009 7:04 am Post subject: |
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UVW mapping is easy peasy!
Apply the unwrap UVW modifier, click 'edit' in the rollout, and move dem verts around!
There's tutorials built into max and loads of tuts on the 'net but for the most part, I find I learn better after I've taken a tutorial to just get in there and get dirty.
Start clicking things and look at how they work.
Mapping can make or break a 3d model so spend some time learning it.
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Amateur
Joined: 13 Nov 2007 Posts: 1204 Location: Germany
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Posted: Wed Apr 01, 2009 8:36 am Post subject: |
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Oh i did all that and I got a map [though it wasn't that fine and neat]
And what do I do after that? Export ?
In a certain tutorial [by lancewrath] it was said to copy paste on the paint and resize it. But it did not work for me.
Like all the other things I think I'll eventually figure it out too. This is really nice, getting to know things by the trail-and-error method [not to mention the frustration but its worth it] :]
Thank you Mercuria. _________________
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Mercuria  Moderator
Joined: 13 Nov 2004 Posts: 18354 Location: USA
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Posted: Wed Apr 01, 2009 9:01 am Post subject: |
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I don't know about 7 but in 8 & 9, with the edit UV dialogue open, you click tools> render UVs and you can save your render in a suitable image file format. _________________
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Jaleman31
Joined: 03 Jul 2006 Posts: 11655 Location: USA - WA
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Posted: Wed Apr 01, 2009 9:55 am Post subject: |
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max 7 does not have that option ( not for maps on jpg formats) you need to take a print screen whit your key board or whit any other program to save your maps . _________________
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Amateur
Joined: 13 Nov 2007 Posts: 1204 Location: Germany
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Posted: Wed Apr 01, 2009 10:00 am Post subject: |
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Oh thats alrite. I use max 8. I'm just in the process of trying what mercuria said :] Thanks. _________________
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