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Animation Issues

 
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DamionBrand 18+ Age Verified

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PostPosted: Thu Dec 27, 2007 8:26 am    Post subject: Animation Issues Reply with quote

I have run into a brick wall with my current project.

What I have is a mesh, and it has a seat. When the avvie takes the seat, they will pick up part of the mesh and move it around. It will be about 3 seconds of animation, looped.

(The finished product will have probably 3 of these - with randomized selection of which gets played just to mix it up a bit)

I have the mesh physiqued and I can move the movable part of it, no problem. I merged in the biped avvie and positioned it the way it needs to be.

I created a few frames of animation by moving the avvie hand and the object together. But when I play it back, only the object moves.

I realize that I will most likely have to export one animation for the avvie and one for the mesh and play them together, but shouldn't I see the avvie moving when I play the animation in Max?

Wondering what I did wrong..... or failed to do.

(I have animated mesh before, but I have never animated an avvie)
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PostPosted: Thu Dec 27, 2007 8:28 am    Post subject: Reply with quote

Waits for answer cuz i wanna know toooooooooooooooo. Where's SH????!!! Cool
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RyuKahraSyn VIP Club Member 18+ Age Verified

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PostPosted: Thu Dec 27, 2007 7:06 pm    Post subject: Reply with quote

me too - even though at the rate I'm going it'll be like, um, 9 or 10 years before I get to that stuff.
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PostPosted: Thu Dec 27, 2007 8:18 pm    Post subject: Reply with quote



I hate to ask the obvious but when you animated your avatar, did you save your keyframes?

I did read your post but sometimes the most obvious questions don't get asked and are the answer.


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DamionBrand 18+ Age Verified

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PostPosted: Fri Dec 28, 2007 3:13 am    Post subject: Reply with quote

Yup, I did.

I haven't exported it and tried it in the previewer yet - I figured if only part of what I moved was moving in max it wouldn't fix itself in the previewer.

I know this can be done - I have seen it done. DA5 did it with the Cauldron at Halloween. But how?

(Sorry if this is disjointed or anything, meds are making communicating a challenge.)
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MrTeebes 18+ Age Verified

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PostPosted: Tue Jun 03, 2008 12:09 am    Post subject: Reply with quote

Seems no one wants to share this information, as I am looking for it as well.
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nerseus 18+ Age Verified

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PostPosted: Tue Jun 03, 2008 9:08 am    Post subject: Reply with quote

Oy! I hate when I go looking for something that I saw earlier, but can't find it...

The key is something called "prop action" or "prop animation." Check out this thread for some info I posted awhile back:
http://www.imvu.com/catalog/modules.php?op=modload&name=phpbb2&file=viewtopic.php&p=4327116

I *had* some notes written up on this at home, but nothing that would be useful for public consumption. If the above doesn't help (along with some piddling and testing), let us all know. It really wasn't that hard to setup IF you know how to do all the individual pieces (create furniture with custom "seat" nodes, how to export mesh animations for your furniture, how to animate an avatar).

-ner
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PostPosted: Mon Aug 04, 2008 2:15 pm    Post subject: animated poses and psuedo random events Reply with quote

Try adding trigger words. for different objects.. a simple one sp= spoon, fr= fork.. ect..
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