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3DMAX_61783721_retired_61
Joined: 13 Oct 2010 Posts: 35 Location: Dominican Republic
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princemonstrositys
Joined: 11 Aug 2008 Posts: 1727 Location: USA - FL
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Posted: Thu Aug 25, 2011 1:51 pm Post subject: |
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The way i ever did any pose work with weapons is the same as animating first weigh your mesh to the hand you want the scythe to be in your mesh don't look like its weighed to the hand than all you do or what i do is bring in the weighing pose avatar or biped whatever your comfortable with and make your actions in the avatar .It seems to work the best due to the weapon is attached and when animating the avatar's arms it will move with the weapon you can even make the animations without rigging the scythe and just animate the avatars hand and arms or you can use the biped methoed and make a collections of poses if you know how to animate like that but im not that great i did like 2 animations and im better with moving the avatars arms and timing it atm .and do a little guesswork lol export all your animations as xaf.load them each as a trigger action and your done . _________________
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3DMAX_61783721_retired_61
Joined: 13 Oct 2010 Posts: 35 Location: Dominican Republic
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Posted: Fri Aug 26, 2011 8:27 am Post subject: |
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Thanks for your suggestion, I was able to do that, but what I would like to do is the followng.
The weapond I want it to hang in the back, all the time, then a trigger I would like to pass the weapond to the hands like seen some guns in the catalog, usually the hang on the side and you can tipe a trigger to amin and sometimes shoot, there should be away to archive that, I am trying to archive an animation like on this product.
http://www.imvu.com/shop/product.php?products_id=8514893
Thanks again for your interest in helping me, I just need an general idea on how to archive something like. |
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princemonstrositys
Joined: 11 Aug 2008 Posts: 1727 Location: USA - FL
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Posted: Fri Aug 26, 2011 12:52 pm Post subject: |
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OK well then to do an animation like your speaking of will take perfect timing that's all .OK its a morph animation .xpf animation you will need to copy the scythe so its more the one 2 of them ok now you will need to skin it to the area of the body you want the item to be to start . you will need to skin the other one to the hand the morph animation of drawing the item must be like a second of moving animation of the arm back to position to grab it and at that split moment you will shrink the one on the back so its totally gone and then the one skinned to the hand to show up when you put the weapon back to put away reverse your method shrink the one in the hand and enlarge the one on the back you have to make it seem like an illusion in a sense really there's always two of the weapons somewhere on the avatar's you just cannot see both with the naked eye.
you get it all in the timing just like imvu face expressions is all those copies of the head triggered to happen the same deal .
Here is a furniture one but you may find ones for accessories there a demo of how to make them i would follow this tut but i would skin one to the back and one to the hand and then i would use my back one as target and scale it till you cannot see it at that time the animation i would have the one in my hand showing by scaling it up from the hand now you will not notice nor will anyone else do to its a blink of an eye how fast you switch the two but i would make a believable draw animation in there so if the weapon was drawing from the back when you trigger draw your arm goes backwards to grab the weapon but at the very end of the .xaf drawing animation add in the .xpf morph so the weapon is shrunk then as the hand lowers in the draw animation add in the other morph target of the weapon at the very instant of the hand lowers by scaling up the sword at the full frame so it is in your hand and its how it is done i haven't made one yet but that's how you would do it from what i have read and what Ive ben trying .link you YouTube morph animation
http://www.youtube.com/watch?v=iMZ40f9xeu0 _________________
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3DMAX_61783721_retired_61
Joined: 13 Oct 2010 Posts: 35 Location: Dominican Republic
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Posted: Sun Aug 28, 2011 9:02 am Post subject: |
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Thanks, I will try that and report back with my progress. |
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princemonstrositys
Joined: 11 Aug 2008 Posts: 1727 Location: USA - FL
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Posted: Mon Aug 29, 2011 8:07 am Post subject: |
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cool i cant wait my friend made a nice one and well i asked him how it was done a long time ago then i did my own research and that is probably the exact science and progress the timing is key to good animations . Good luck when your done screaming and yelling post back my friend said it took him 1 year to make his first animation but i'm sure you sill do it faster . _________________
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3DMAX_61783721_retired_61
Joined: 13 Oct 2010 Posts: 35 Location: Dominican Republic
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Posted: Mon Aug 29, 2011 8:47 am Post subject: |
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Hey thanks again for your suggestion, I think that is the way to go about this, I almost got it work, the animation to draw the weapon plays ok, the arm move like reaching the back, the back scythe hides and the hand scythe shows up, but now my problem is that once the animation cycle is done everything is back to normal, meaning that the hand scythe hides again to its initial state and the back scythe shows up again.
Now I am not sure where is the problem, I think is the way I made the morph animations, just so you can have an idea how my morph animation is set, the morph animation length is 40 frames, just like the arm animation, now the the scythe is hidden until frame 19 which is where the arm reaches the back in the skeletal animation, at frame 20 the Hand scythe is visible and the back is hidden.
Like I said all plays well but just during the animation cycle, so I think maybe I need to setup some looping in the action tab or something. I tried playing around with the loop settings in the action tab and all I got was a loop animation, where the arm kept reaching the back and scythe kept appearing and disappearing.
So I think I probably need to change the way I made the morph animation and also I may need to figure out how to configure the action tab correctly.
Thanks again for all your help and hope to hear from soon, I would greatly appreciated any more clues as how to get this done. |
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princemonstrositys
Joined: 11 Aug 2008 Posts: 1727 Location: USA - FL
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Posted: Fri Sep 02, 2011 1:18 pm Post subject: |
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really i gave you all the info i knew of its not that easy to do i'm not a great animator or even great mesher i'm learning alot as we all are so anything you do that helps anyone else progress notes are awesome its how alot of things get sorted here i hope you find the answer beyond what i could help with . _________________
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