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JakeEnvyMeshes
Joined: 04 Feb 2010 Posts: 9 Location: USA - GA
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Posted: Sun Feb 21, 2016 7:15 pm Post subject: HELP with Pose issues |
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Hey .. if anyone out there could help id sure appreciate it.
I've almost got pose making down, most of the time they come out OK.. but occasionally I have trouble with the pelvis, inner thighs and especially the butt.
Here are a couple pics of what i mean.
its a hot mess.
Thanks much in advance. |
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Leonessa75
Joined: 02 Oct 2009 Posts: 457 Location: USA
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Posted: Mon Feb 22, 2016 2:53 am Post subject: |
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Hello Envy!
My goodness, that is definitely a squished hiney! I'm sure we can help, tho. Firstly, what program are you using?
Are you using the Biped Rigged avatar file for posing, or the Female Weighted Master avatar file? _________________
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JakeEnvyMeshes
Joined: 04 Feb 2010 Posts: 9 Location: USA - GA
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Posted: Mon Feb 22, 2016 3:40 am Post subject: |
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good morning
and sorry i should have remembered to include that information , Im using the Female Weighted Master avatar file |
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Leonessa75
Joined: 02 Oct 2009 Posts: 457 Location: USA
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Posted: Mon Feb 22, 2016 5:09 pm Post subject: |
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Sorry that I'm just now getting back to your question - it was a super busy day for me.
I've recreated the problem in my Max, and it might be that you're rotating the legs too high and then perhaps adjusting the spine to rotate backwards too much. When I did both of these things, it looked just as your picture did with the squishy butt. Just a reminder that instead of rotating the spine backwards, you can select the Pelvis Node and rotate it so that the entire avatar is sitting back a little, and then adjust the legs from there - (not too heavy on the rotation, I mean)
Most of making poses is trial and error and a whole lot of cussing, sometimes Keep at it, Envy! Get stubborn and you'll do fantastically, I just know it.  _________________
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JakeEnvyMeshes
Joined: 04 Feb 2010 Posts: 9 Location: USA - GA
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Posted: Fri Feb 26, 2016 8:05 am Post subject: |
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thank you.. it sort of sorted out.. I just have to go a little slower... and get that arrow just right
thanks for your help |
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Kari
Joined: 29 Dec 2011 Posts: 156 Location: Ethiopia
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Posted: Mon Feb 29, 2016 7:49 am Post subject: |
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I get asked this question a lot since I make avatars. What you do is before you move any of the bones in the skeleton you first tilt the whole avatar back. I'd say a 40-50 degree angle works best, depending on the pose. After that you continue creating the sitting pose as normal. |
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