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Question: i dont see my product in the previewer
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lNight 18+ Age Verified

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PostPosted: Mon Mar 02, 2009 5:01 pm    Post subject: Question: i dont see my product in the previewer Reply with quote

Well, i guess is Matt spell (Hehehehe Razz)
Im trying to make a furnie pet.
I made the mesh, i made the simple skeleton, i apply physique to the mesh and bones. I skined each piece of the mesh to a dummy ( i call it Root) and weighted the mesh. And i gave the right name to the textures i use like Body [0] and so on.
Export each thing (skeleton, meshes, and materials) and load in the previewer deriving for the simple couch.
I load the skeleton, the meshes, and nothing pop ups to load the materials.
The material editor is empty as i didnt weight it, but i did.
Any suggestion?
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Jaleman31 18+ Age Verified

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PostPosted: Mon Mar 02, 2009 5:13 pm    Post subject: Reply with quote

which program are you using?
have you upload any 3 d product to imvu before?
which tutorials are you following?
is your mesh animated?
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lNight 18+ Age Verified

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PostPosted: Mon Mar 02, 2009 5:47 pm    Post subject: Reply with quote

I use 3d Max
Im biginner on 3d max, but i have some other products in the catalog i made on max as some rooms, a pose, and some other furniture items i made from zero.
But is the first time i use a skeleton.
Im not following a single tutorial, im using things from the quick skeletal animation tutorial as well as other things about physique http://www.imvu.com/catalog/modules.php?op=modload&name=phpbb2&file=viewtopic.php&t=43000&highlight=skeleton
And my mesh will b animated, not now, coz im testing the mesh first, and then when it works ok, ill start the animation part
Ohh i forget to say, in this tutorial i show u there, he made is at accesorie, im trying to make it as furnie, this is why i made a ROOT node
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Jaleman31 18+ Age Verified

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PostPosted: Mon Mar 02, 2009 5:57 pm    Post subject: Reply with quote

ok.. try this...
merge the avatar to see your mesh size.. ( it may be so small you can`t see it)
and to make sure the root node you make is facing the right way,,, it may be facing down ( under the floor reason why you can`t see it) now you need one bone for every separated animation in your mesh.. you can physique your mesh to each bone and each bone link to the node you made.. you need to align your node to the master root node of the avatar ( for pets)
you export your pet as a single product.. first your root, mesh and xrf files..
when you upload your product read this tutorial.
http://www.imvu.com/creators/education_center.php?tutorial_id=2225331
Ps:
stick to one tutorial.. you can upload a pet different ways.. and they will not work if you get them mix.. it make a big different how you do it, and how you upload it.
and either way you do it, skin or physique .. your mesh to the root node ( the one you create)

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lNight 18+ Age Verified

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PostPosted: Mon Mar 02, 2009 6:49 pm    Post subject: Reply with quote

Hmmm, i had marge it, so is not so small, it should b ok with the avatar. Ill try to follow the link u gave me, but... While i wait an answer, i was trying something to see what happen.
I get to the single mesh, without skeleton.
And i made it as i would make a furniture, (I made it b4)
Still same, i made it as a furniture wihtout skeleton and anything complex, and still the material editor in previewer is empty, im getting lost now
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Jaleman31 18+ Age Verified

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PostPosted: Mon Mar 02, 2009 6:52 pm    Post subject: Reply with quote

did you apply your texture to the mesh?
cuz , it should not be a ny reason why the materials editor would be empty if you apply a texture ..
in the previewer you need to replace the xrf file for yours and upload your own texture. and make sure vertex color is un check , unless you are using vertex color in max
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lNight 18+ Age Verified

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PostPosted: Mon Mar 02, 2009 7:19 pm    Post subject: Reply with quote

Thats too bad, when i say empty, i mean it.
This is how the previewer looks after i load the skeleton and the mesh there

Really im lost, coz in the biggining i thought i made something wrong to physique or something, as i had never work with skeletons b4.
But now, i made it as a simple statue, a mesh with a root, and materials No more than a simple statue, and i dont see anything in the material editor.
So Strange coz as i said the name of the materials are ok Body [0] and so on, i weight, i skin and still nothing, so so so strange. but ill keep trying
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Jaleman31 18+ Age Verified

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PostPosted: Mon Mar 02, 2009 7:21 pm    Post subject: Reply with quote

if you follow the tutorial you were reading.. ( one part is missing you need to attached your mesh before you physique and then animated)
and export like the link I post.. it will work. I just made a simple animation whit 2 boxes, I follow the tutorials you post and I upload it whit the tutorial from the link I post and my mesh and animation work..
you are exporting an empty mesh.. read carefully how you physique or skin ( but in your case , it`s going to be an animated product whit more than 1 animation you need to use physique)
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Last edited by Jaleman31 18+ Age Verified on Mon Mar 02, 2009 7:34 pm; edited 2 times in total
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Jaleman31 18+ Age Verified

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PostPosted: Mon Mar 02, 2009 7:27 pm    Post subject: Reply with quote

take a look on these tutorials ..

http://www.taunt.com/files/submit3d.wmv

http://www.imvu.com/creators/education_center.php?tutorial_id=2225422

http://www.imvu.com/catalog/modules.php?op=modload&name=phpbb2&file=viewtopic.php&t=225038
only difference in physique your pet,, is you use the bones and your on root node, do not use the avatar , only thing you need from the avatar is to align your root node to the master avatar root node.
Ps:
Makind an animated pet for imvu is for advance max users,, you can do it but you need to learn all those steps first..
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Jaleman31 18+ Age Verified

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PostPosted: Mon Mar 02, 2009 7:40 pm    Post subject: Reply with quote

you are trying to derive from the wrong product.. ( unless you are making this as furniture then you use / merge the bar root node) if you are aligning the root node in your pet to the avatar master root node, you need to derived from a female or male avatar accessory. product # 682 ( this` s the part I told you , you can`t mix tutorials, every item in imvu it`s upload it different way, depending how and what you are trying to make)
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lNight 18+ Age Verified

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PostPosted: Tue Mar 03, 2009 12:32 pm    Post subject: Reply with quote

Thx so much for all ur help. Yes i attached my mesh first, and i didnt know well how to physique, but i know well how to add materials to a mesh.
And i made my first steps following the video u sent me there about exporting an accesorie, btw this video is really so good.
I just get home, and ill work now on it.
Ill come later with news about what i get, wish i have good news.
But first at all, i thx u for all ur help.
hands ready to work! i will come back with news later thx
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PostPosted: Tue Mar 03, 2009 4:21 pm    Post subject: Reply with quote

Cool
Have fun
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lNight 18+ Age Verified

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PostPosted: Tue Mar 03, 2009 7:05 pm    Post subject: Reply with quote

Now im upset.
Ill describe all what i did, somewhere is the error but cant understand where.
I made my mesh. I attached some parts of it to b only one single mesh as for example y made by 2 cones the eyebrowns, and i use attach in the edit poly modifier to make it just one mesh.. (the whole thing have 6 different parts in the mesh ears, eyebrowns, head, body, hands and foot) is a so simple mesh spheres and cones.
After i have the mesh done, i add 4 materials to it. I knew how to do it, but anyway i followed the tutorial u sent me just in case. It was same as i always do.
Just this time i assigned the material 4 [3] to body, hands and foot.
After that, i use Unrap UVW to give the right position for some of the textures into the map.
After that i add the smooth groups by editPoly and give the material number to each part (remember body hands and foot have the same number 4)
I had my skeleton linked to my center dummy and this one linked to the root. And also made my skeleton, and i added a z bone as it said that physique will work only if my skeleton have an extra bone.
And at last i add Physique following the tutorial u sent me (and i saw there i did it wrong firs time) so now i do it just as it is said there)
When i finish, i export my skeleton by clicking the Root (is a furniture pet) and export (i see all my bones when i export the skeleton)
Then i export the meshes, and the textures.
I load all in the previewer, to see if it works b4 i make the animation and......
Still there is nothing!!!!!!!!!!!
I really dont know what to do now.
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PostPosted: Tue Mar 03, 2009 8:03 pm    Post subject: Reply with quote

Did you follow the video tutorial , did you get it to work on the previewer?
you may want to make this tutorial exactly how it is , so you get use to upload 3 d product ( accessories ) to the previewer


before you try to make a pet.. just try to make a simple mesh as a test.. you are having problems exporting..
when you get use to how is done,, then you can try your pet..
make a simple box merge the bar node from the imvu example file, apply texture to the box. and upload it to the previewer a sa furniture,, when you get this box to show in the previewer then you can try to add one bone or dummy 1, and dummy2 ( root node) and align it to the avatar..
the box mesh needs to be skin or physique to the dummy1 or bone and this one link to the dummy2 node( root node) and the root node align to the master root avatar node
and export it to the previewer.
For your first try to upload a 3d product,.. you trying to learn too many steps at once..
and is VIP if you are making an accessory you need to derived from an accessory, if you are making a furniture you derived from a furniture item, etc..
cuz if you making an accessory and you trying to upload it as furniture , it will not work and the other way around.
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PostPosted: Tue Mar 03, 2009 8:14 pm    Post subject: Reply with quote



I'm answering you here rather than PM.

The reason I have not added to this thread is that I have not done biped or character rigging. It is an advanced 3ds technique.

I have no expertise here so I really can't say what would be the problem. I would have to learn to do this myself before attempting to trouble shoot anyone else's animated character.

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