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what file do I uses to make a pose?

 
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Mercuria VIP Club Member
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PostPosted: Tue Oct 02, 2007 2:45 pm    Post subject: what file do I uses to make a pose? Reply with quote



I have several files downloaded and unzipped:

from this: Female04_Anime01_WeightingPoseMASTER(2).zip
Female04_Anime01_WeightingPoseMASTER.max
which comes with this skeleton: Female04_Anime01_SkeletonMASTER.xsf

from this:Female04_Anime01_IdleStandingPoseMASTER.zip
Female04_Anime01_IdleStandingPoseMASTER.max
which comes with this skeleton: Female04_Anime01_SkeletonMASTER.xsf

from this: RiggedAvatarMASTER.zip
Female04_Anime01_IDLE_MASTER.max
which came with no skeleton file.

I played with the rigged avatar and feel fairly comfy with the controls (it's quite fun!) however, reading the sticky post tutorial about triggered poses confused me (it references the xsf file that comes with rigged avatar but there is none).

I don't really want to head on to triggered poses, but rather gradually get there by doing poses for furniture.

I'm lost already because there's too many max files. Smile

BTW, what is this: Biped Animation Rig ???

All I want to do is ease into poses. Static poses that are associated with furniture. I have no idea what a morph is and don't feel ready to learn that. Just simple poses if anyone feels like a li'l hand holding Smile






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PostPosted: Wed Oct 03, 2007 5:39 am    Post subject: Reply with quote


'poke

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PostPosted: Wed Oct 03, 2007 2:41 pm    Post subject: Reply with quote

mercurya you use the rigged avatar to make the pose and when exporting you look on the standing avatar for "that" file that is missing...try it it works ( for body pose, head i am not sure)
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PostPosted: Wed Oct 03, 2007 2:51 pm    Post subject: Reply with quote

merc, when you get it figured out, will you pretty please post how? I want to add some custom poses to a product I'm making but after seeing all those different av types I feel totally overwhelmed.

(and do you happen to know what scale we use in max? when I load the avatar it shows it's about 70 feet tall, so I have no idea how big to make my product to get it the right size)
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PostPosted: Wed Oct 03, 2007 2:59 pm    Post subject: Reply with quote

I was just learning how to do poses last week, and I would suggest after you are comfortable with the rotate/move controls in the rigged avatar, move on to the PoseMasters. You basically do the same thing, but to the bones of the avatar, and therefore can make all sorts of positions. (This is when you get to triggered poses)

To answer your question, just press the H key after making your pose, and select Female03MasterRoot and then File-->Export it as a .xaf file. Select the Female04_Anime01_SkeletonMASTER.xsf file after that (it comes in the zip).

Once again, I don't know if this helps, since I use it for triggered poses. I'm guessing with furniture, you select the MasterRoot of whatever you are making.
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PostPosted: Wed Oct 03, 2007 4:36 pm    Post subject: Reply with quote

CreativeStyle wrote:
I was just learning how to do poses last week, and I would suggest after you are comfortable with the rotate/move controls in the rigged avatar, move on to the PoseMasters. You basically do the same thing, but to the bones of the avatar, and therefore can make all sorts of positions. (This is when you get to triggered poses)

To answer your question, just press the H key after making your pose, and select Female03MasterRoot and then File-->Export it as a .xaf file. Select the Female04_Anime01_SkeletonMASTER.xsf file after that (it comes in the zip).

Once again, I don't know if this helps, since I use it for triggered poses. I'm guessing with furniture, you select the MasterRoot of whatever you are making.


I highlighted what I'll be asking about.

PoseMasters - uh, what? *cries tears of illiteracy*

Female04_Anime01_SkeletonMASTER.xsf - This comes with the female avatar used for clothing and in the idle pose zip. I assume that it's used with the rigged avatar also?
I actually exported an .xaf file but have not tried to load in previewer yet.

I want to just make simple poses for furniture and I do want to use the rigged avatar because the "idle" avatar (Female04_Anime01_IdleStandingPoseMASTER.max) has no joystick ability. I have no idea what that 3ds file is for really.

And I guess I have to export my furniture as usual then add the xaf file? But with no trigger? surely there's some tutorial or information on this but I have not seen it (or have overlooked it in the mess of sticky posts)

I haven't even thought about what scale the avatars are. I assumed everything was scaled evenly - like whatever you export would be the right size for IMVU?

*sigh* my brain hurtz





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PostPosted: Wed Oct 03, 2007 6:16 pm    Post subject: Reply with quote

For me I use...

Ridged for larger complex animatins such as dancing and such. Rigged makes large movements smother becuase it moves neighbor bones and keeps ground contact.

Idle for detailed poses such as modeling poses furniture poses, you have ultimate fine tuning control, its one bone at a time.

I'd recommend playing with both and see what style works best for you, both will land you in the same place, they just the journey there is different.
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PostPosted: Wed Oct 03, 2007 6:19 pm    Post subject: Reply with quote

to new questions...

-masters? I dooono.

-The skeleton xsf is universal to all products and is interchangeable you can use the same one for all pose stuff. I just save a copy in a handy place as you will need to refer to it when you export.




-when you make your furn rename the seat node by replacing 'sitting' to your pose name. Keep the first letter caps.

In previewer load as you normally would then you need to make an action. Call it 'stance.Your Seats Name' then load the animation XAF. As for all the settings its best to load a derivable product that already has one to see what they all need to be.

Then sit in the seat and the pose should work.
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PostPosted: Wed Oct 03, 2007 8:03 pm    Post subject: Reply with quote



I love you.

Smile

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PostPosted: Wed Oct 03, 2007 8:59 pm    Post subject: Reply with quote

Hey Smile I wouldn't worry yourself about tackling morph animations until you're comfortable with skeletal animations. Actually ... I haven't even touched them myself.

-Whystler
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PostPosted: Thu Oct 04, 2007 4:47 am    Post subject: Reply with quote




I don't want to morph things - because I'm not sure I understand the process.

But I did like using the rigged avatar to make a pose.
I tried the idle avatar to make a pose and it's a little hard (the movements seem choppy).

I merged a furniture piece into the idle scene because otherwise how would I place a pose, right?

I want to move the entire avatar to the furniture but when I select every element parts of her break. I selected EVERYTHING from attachment node to zHead however, when I move her along any axis, her torso does moves independent of the rest of her.

So, who's root rules?

Do I position my furniture piece in relation to the idle avatar's root or can I move the entire avatar in relation to the furniture's root?

Something is conflicting obviously if the avatar pieces are not all moving synchronously.

I'm going to continue to mess with it but being the psychic neophyte that I am, can predict that I will also continue to ask questions.

Smile



Edited: I just saw post below mentioning pose tutorial by SH which I must have missed when I looked through stickies the first time. I'll go read that now Smile


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PostPosted: Thu Oct 04, 2007 6:59 pm    Post subject: Reply with quote

Have you read Goose's tutorial?
http://xxgoosexx.com/poses.pdf
That may help if you haven't already done so, even though I lost him at "Now lets put in a shadow plane." =P
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PostPosted: Sun Oct 14, 2007 3:51 pm    Post subject: Reply with quote

i found this section to be very useful Smile
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PostPosted: Tue Oct 16, 2007 1:14 am    Post subject: Reply with quote

it's absolutely great~! i hope it would work i'll post some results Smile
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