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ANIMATED FURNITURE

 
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sapphfire

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Joined: 01 Apr 2007
Posts: 17
Location: Australia

PostPosted: Wed Nov 28, 2007 2:44 am    Post subject: ANIMATED FURNITURE Reply with quote

I cannot find a single thing about animating furniture on the forums. I'm not talking about animated textures, I'm talking about mesh animations. I'll tell y'all where I'm up to so far:

I know there are two types of 3d animations that the cal3d system can use - skeleton animations and morph animations. I can see how skeleton animations work, roughly, from the sample weighting files I downloaded. Morph animations I know basically nothing about. But I look at some of the derivable animated rooms, etc. that are in the catalog and they are using xaf files - or skeleton animations. But this is where I fall flat. I don't quite get how to put bones into my mesh... all the bone tutorials I can see are about bipeds and the like, and my animation is nothing like that...

Can someone please help?
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Jennifur68

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Joined: 04 Apr 2007
Posts: 1016
Location: USA - TX

PostPosted: Wed Nov 28, 2007 3:25 am    Post subject: Reply with quote

How about this:

http://www.imvu.com/catalog/modules.php?op=modload&name=phpbb2&file=viewtopic.php&t=172935
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UnTidy

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Joined: 29 Nov 2007
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Location: USA

PostPosted: Thu Nov 29, 2007 1:53 am    Post subject: Reply with quote

put in a dummy node. skin your model to the dummy, link the dummy to the skeleton.root and animate the dummy.

Very Happy

thats it in a nutshell
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MurdersLastCrow

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Joined: 19 Dec 2005
Posts: 640
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PostPosted: Thu Nov 29, 2007 11:28 am    Post subject: Reply with quote

If you want to animate something without bones that link to each other and merely rotate (ie, if you want it to move like it's unattached to something), then use nodes rather than biped bones. They can be weighted to just the same, but they aren't restricted.

I hope that helps. It's really not that complicated.
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MurdersLastCrow

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Joined: 19 Dec 2005
Posts: 640
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PostPosted: Thu Nov 29, 2007 11:29 am    Post subject: Reply with quote

By the way, if you're wondering how to weight properly, Keef has a great Skin tutorial in his site, and the imvu head development file has a great overlook on using Physique.
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