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InkQuin
Joined: 31 May 2006 Posts: 725 Location: United Kingdom
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Posted: Sat Mar 27, 2010 6:27 am Post subject: malard asking for help ZOMG |
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yes its true and hey guys!
ok i got model in the works which is morph animated - only thing is that when its in the previewer its animation is as spazzy as a coke can in a paint mixer.
anyone got any ideas on how to stop my mesh from acting spazzy?
FYI i allready tried the educator tutorial idea of reseting xform and it do nout!
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Arezeon
Joined: 06 Jan 2009 Posts: 5000 Location: USA - MA
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Posted: Sat Mar 27, 2010 10:48 am Post subject: |
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Is the entire mesh moving away from position or the vertices are just breaking off from each other collapsing the entire mesh ?
These are the two things I generally see happening .. For 1st case reset xform works but for the other I have to relink and do everything again .. cause its an error of the target itself ... _________________
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InkQuin
Joined: 31 May 2006 Posts: 725 Location: United Kingdom
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Posted: Sat Mar 27, 2010 11:41 am Post subject: |
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erm verts are breaking and moveing in random directions. |
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EternaSky
Joined: 03 Dec 2006 Posts: 4600 Location: Singapore
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Posted: Sat Mar 27, 2010 3:24 pm Post subject: |
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hmmm tot i fixed ur morph issue.
ok.
remember what i told u.
always do a test export.
k... after u exported the .xmf load it in the previewer.
go create a testing xpf by animating something on the morpher.
export the xpf and load it in.
does it animate right?
if yes, then import ur saved animation (yea tat xaf file tat u know )and see if it works right.
if it doesn't then u need to redo the animation.
Remember remember. always make a short test. don't animate so much to later find out it'll fail to export. This is particularly so for Morphs which are a pain to redo.
at least bipeds have .bip files to depend back on.
skype me if u need more help. _________________
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EternaSky
Joined: 03 Dec 2006 Posts: 4600 Location: Singapore
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Posted: Sat Mar 27, 2010 3:26 pm Post subject: |
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on using Xform.
this is what i always do for modeling:
after a model is completed. to play safe i will always xform it.
if i intend to make morphs from it. i will xform it first. then clone out.
i will make sure not to accidentally delete vertices
tat's all.
Xform is basically to reset the model in layman terms _________________
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twistednanny
Joined: 29 Sep 2007 Posts: 2723 Location: Thailand
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Posted: Mon Mar 29, 2010 3:11 am Post subject: |
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Make sure that when you export the parent mesh, you do not have any morpher stack cranked up as that is what will happen. _________________
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