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sapphfire
Joined: 01 Apr 2007 Posts: 17 Location: Australia
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Posted: Wed Nov 28, 2007 2:44 am Post subject: ANIMATED FURNITURE |
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I cannot find a single thing about animating furniture on the forums. I'm not talking about animated textures, I'm talking about mesh animations. I'll tell y'all where I'm up to so far:
I know there are two types of 3d animations that the cal3d system can use - skeleton animations and morph animations. I can see how skeleton animations work, roughly, from the sample weighting files I downloaded. Morph animations I know basically nothing about. But I look at some of the derivable animated rooms, etc. that are in the catalog and they are using xaf files - or skeleton animations. But this is where I fall flat. I don't quite get how to put bones into my mesh... all the bone tutorials I can see are about bipeds and the like, and my animation is nothing like that...
Can someone please help? |
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Jennifur68
Joined: 04 Apr 2007 Posts: 1016 Location: USA - TX
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UnTidy
Joined: 29 Nov 2007 Posts: 8 Location: USA
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Posted: Thu Nov 29, 2007 1:53 am Post subject: |
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put in a dummy node. skin your model to the dummy, link the dummy to the skeleton.root and animate the dummy.
thats it in a nutshell |
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MurdersLastCrow
Joined: 19 Dec 2005 Posts: 640 Location: USA
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Posted: Thu Nov 29, 2007 11:28 am Post subject: |
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If you want to animate something without bones that link to each other and merely rotate (ie, if you want it to move like it's unattached to something), then use nodes rather than biped bones. They can be weighted to just the same, but they aren't restricted.
I hope that helps. It's really not that complicated. _________________
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MurdersLastCrow
Joined: 19 Dec 2005 Posts: 640 Location: USA
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Posted: Thu Nov 29, 2007 11:29 am Post subject: |
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By the way, if you're wondering how to weight properly, Keef has a great Skin tutorial in his site, and the imvu head development file has a great overlook on using Physique. _________________
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