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Polystyrene 
Joined: 07 Jun 2006 Posts: 24952 Location: Australia
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Posted: Wed Jul 16, 2014 8:04 pm Post subject: Avatar pose going all Dali on me |
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Eep!
I am making a two avi furniture pose. The first avi's pose went fine, it all works as it should. But now the second avi is having an attack of the Dalis.
I am using a rigged avatar (as opposed to biped). When making the second avi pose, I cloned the first avatar (just body parts, no bones) to use as a reference for lining up the second avi correctly. So the second avi pose is just the first avi pose but with the bones moved into the second avi's pose. The only 'weird' thing I have done is cloning it.
It is definitely the pose file, not the furniture skeleton. I have all the right boxes ticked in CM (avatar type, disable gaze, replace etc). Made sure in Max the timeline is set to zero. Re-exported a few times (with the correct female skeleton, tried two versions of it too). Reloaded CM.
Also finding it odd that the avi is in the T pose. No part of my animation remains.
I can't think of anything else to try. Would be super if someone can help out! Don't really want to go remaking the animation. It does seem as though the cloning has messed something up but I cannot think how or why. _________________
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Jaleman31
Joined: 03 Jul 2006 Posts: 11655 Location: USA - WA
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Posted: Wed Jul 16, 2014 8:51 pm Post subject: |
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is easier if you make the first pose, export and then make the avatar an statue ( make sure you unhide all), attach the avatar body parts to make one delete the rest, change textures name and merge a new avatar file, this way max does not get confuse when you merge and export.
Ps, you need to use the new files or upload an old avatar.. mixing the old and new get you that problem too. _________________
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Polystyrene 
Joined: 07 Jun 2006 Posts: 24952 Location: Australia
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Posted: Wed Jul 16, 2014 9:52 pm Post subject: |
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Ah I totally forgot about the new avi files! Having a break from it now but will try that after. _________________
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Polystyrene 
Joined: 07 Jun 2006 Posts: 24952 Location: Australia
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Posted: Wed Jul 16, 2014 10:16 pm Post subject: |
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So using the new skeleton to export fixed the second avi's pose.
God I hate IMVU and its endless inconsistencies.
Why did one pose work with the old skeleton but not the other??
 _________________
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SVTru
Joined: 29 Oct 2012 Posts: 460 Location: Russian Federation
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SVTru
Joined: 29 Oct 2012 Posts: 460 Location: Russian Federation
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Posted: Fri Jul 18, 2014 2:46 am Post subject: |
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i find in forum help from nerseus
The cooperative animation file was intended to allow devs to create those special animations like "hug" or "peck" or "pony" (my favorite). IMVU never allowed this though.
The cooperative animation file is useful in that it has two avatars in one file, each with a working skeleton. You can use it to pose/animate two avatars and then export each. The trick is in deleting avatar A before exporting the XAF for the avatar B. Then reloading the file (or trusting Undo, which seems iffy in this case) and deleting avatar B so you can export avatar A. The exporter gets confused when you have multiple skeletons in one file and ends up exporting the same XAF each time if you have both avatars in the scene while exporting.
i try it and its work!!!
 _________________ http://www.imvu.com/shop/web_search.php?manufacturers_id=104449066
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Polystyrene 
Joined: 07 Jun 2006 Posts: 24952 Location: Australia
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Posted: Fri Jul 18, 2014 6:43 pm Post subject: |
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I will have a look at that file, thanks for the tip  _________________
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