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IR8I
Joined: 31 Jan 2012 Posts: 16 Location: Saudi Arabia
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Posted: Wed May 30, 2012 8:59 am Post subject: I need help for export new dance!! (3d max) |
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Hello everyone!
I hope you have a great day/night! And this is first post and thank you so much and more respect for all who did tutorial here and thanks special to ( nerseus , AdelleG, twistednanny ) and others too they were super helped
My question :-
I need help for export new dance.
i did in 3d max:-
1- opened (product12908_Furniture_chair01)
2- removed (mesh-chair01 and added plant and changed to dance_mesh) X=0 Y=0 Z=0
3- Renamed Catcher01.mypose.
4- Renamed pitcher01.mypose
5- no changed (Handle01)
5- Import (bipedRig_Basic)
6- Animated new danc
7-Align Female03MasterRoot to Root
8- skin dance_mesh with root
9- exported Root as xsf
10- exported mesh-dance as xmf
12- exported bipedRig_Basic (eoot) from Female04_Anime01_SkeletonMASTER.xsf to xaf
see photo here http://userimages-akm.imvu.com/userdata/90/57/91/32/userpics/Snap_2714956854fc640c58aec8.gif
(preview)
1- config added xsf
2- meshes added xmf
3- Actions added :-
trigger : added stance.mypose
After plaing : pick new Ensemble
added xaf
loops: 0
loop start :0
end: 45
see this photo
http://userimages-akm.imvu.com/userdata/90/57/91/32/userpics/Snap_6903249364fc640a901262.gif
Thank you.
note: (if there trouble mistake spelling or my bad language
sorry for that , i hope you got my question [/url] |
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mP3D
Joined: 05 Jan 2010 Posts: 446 Location: India
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Posted: Wed May 30, 2012 11:25 am Post subject: |
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disable gaze ? and composition replace ? _________________
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IR8I
Joined: 31 Jan 2012 Posts: 16 Location: Saudi Arabia
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Posted: Wed May 30, 2012 12:02 pm Post subject: |
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mP2608 wrote: | disable gaze ? and composition replace ? |
Thank you mP2608,
No change the same befor, i clicked disable gaze and composition replace still no change. |
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IR8I
Joined: 31 Jan 2012 Posts: 16 Location: Saudi Arabia
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Posted: Wed May 30, 2012 1:01 pm Post subject: |
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Â’Maybe it is from the mesh, i will made new again. |
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AdelleG
Joined: 10 Oct 2009 Posts: 583 Location: USA - CA
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Posted: Wed May 30, 2012 1:03 pm Post subject: |
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IR8I wrote: | Â’Maybe it is from the mesh, i will made new again. |
why did u make a new skeleton? i think it might work better if u use the original skeleton ... not exactly sure how animations work because i havent really try to do any yet if u would have had a question about clothing i would have been able to help you more ... _________________
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EnglishTiger_disabled_334 
Joined: 16 Jan 2009 Posts: 4543 Location: United Kingdom
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Posted: Thu May 31, 2012 12:47 am Post subject: |
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Also - you don't need to change the StanceName Part of the Catcher and Pitcher Nodes but you do have to Change it for the Seat Node. If you don't the PoseSpot will always uses the default IMVU Standing Pose. _________________
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twistednanny
Joined: 29 Sep 2007 Posts: 2723 Location: Thailand
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Posted: Fri Jun 01, 2012 9:12 pm Post subject: |
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It is always better to do the animation in the master weighing or rigged avatar file to not be confused and get things messed up. You have to rename the seat node of that original skeletal structure to seat01.mypose and export it as XSF file. When you create the animation export it as XAF file and reference to the Female04_Anime01_SkeletonMASTER.XSF(the one that comes with master weighing file). _________________
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LovedWarrior
Joined: 17 Jun 2007 Posts: 4592 Location: Canada
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Posted: Mon Jun 04, 2012 12:33 pm Post subject: |
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This is how I do it:
To make a pose with furniture in 3ds Max:
-Load furniture chair.
-keep the nodes, erase everything else
-rename them:
Seat01.Mypose
Catcher01.Mypose
Pitcher01.Mypose ---be careful with the capital letter. important.
-Merge female idle pose master
-move master root node to right inside the seat node. It has to be right in the center of the seat node.
-Now make your pose, move the avatar hands, feet... until your pose is ok. Finish your pose.
-select the female master root and click the KEY button.
-You should see 0 (zero) in green bar on frame 0 (zero) it should have your pose.
-select the female master root
-export the pose as mypose.xaf - all the bones that the animation will play. Better just get all the bones of the skeleton.
In Create mode:
-load ur skeleton and then the mesh (chair in this case)
-in the actions tab: new action
trigger word: stance.Mypose ---- remember the capitals again
This is what I have and I made poses following this but a while ago. I hope this helps. If anyone knows if I missed anything, please add.
All the best. _________________

Last edited by LovedWarrior on Mon Jun 04, 2012 9:01 pm; edited 1 time in total |
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xNewManHunterx
Joined: 24 Nov 2010 Posts: 45 Location: Canada
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Posted: Mon Jun 04, 2012 8:34 pm Post subject: It is working with me. |
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I applied the exact steps posted by LovedWarrior and it works fine with me. I think you have a problem with the animation. |
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IR8I
Joined: 31 Jan 2012 Posts: 16 Location: Saudi Arabia
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Posted: Tue Jun 05, 2012 5:48 am Post subject: |
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AdelleG wrote: | IR8I wrote: | Â’Maybe it is from the mesh, i will made new again. |
why did u make a new skeleton? i think it might work better if u use the original skeleton ... not exactly sure how animations work because i havent really try to do any yet if u would have had a question about clothing i would have been able to help you more ... |
Thank you AdelleG,
yes, i had that mistake when i made new skeleton..
thank you again and your ( tutorials in youtube are amazing ) it was really helped me and if i have new question i will tell you .
Best Regards |
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IR8I
Joined: 31 Jan 2012 Posts: 16 Location: Saudi Arabia
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Posted: Tue Jun 05, 2012 6:05 am Post subject: |
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EnglishTiger wrote: | Also - you don't need to change the StanceName Part of the Catcher and Pitcher Nodes but you do have to Change it for the Seat Node. If you don't the PoseSpot will always uses the default IMVU Standing Pose. |
Thank you EnglishTiger
yes you are right, Catcher and Pitcher Nodes back as befor and work well, but the prob when i put second pose (or second dance), idk how can i keep first pose or i save the first as xaf, and put the second,but still i need skin mesh with both.
Best Regards |
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IR8I
Joined: 31 Jan 2012 Posts: 16 Location: Saudi Arabia
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Posted: Tue Jun 05, 2012 6:17 am Post subject: |
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twistednanny wrote: | It is always better to do the animation in the master weighing or rigged avatar file to not be confused and get things messed up. You have to rename the seat node of that original skeletal structure to seat01.mypose and export it as XSF file. When you create the animation export it as XAF file and reference to the Female04_Anime01_SkeletonMASTER.XSF(the one that comes with master weighing file). |
Thank you twistednanny
i got it and i uesd Female04_Anime01_SkeletonMASTER.XSF
it is work well now , but i have prob when i added second avatar..
it show the first pose work well but the socend is different direction and the animation' socend like (first animation ) not like what i did.
Thank you Again ,
Best Regards |
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IR8I
Joined: 31 Jan 2012 Posts: 16 Location: Saudi Arabia
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Posted: Tue Jun 05, 2012 6:27 am Post subject: |
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LovedWarrior wrote: | This is how I do it:
To make a pose with furniture in 3ds Max:
-Load furniture chair.
-keep the nodes, erase everything else
-rename them:
Seat01.Mypose
Catcher01.Mypose
Pitcher01.Mypose ---be careful with the capital letter. important.
-Merge female idle pose master
-move master root node to right inside the seat node. It has to be right in the center of the seat node.
-Now make your pose, move the avatar hands, feet... until your pose is ok. Finish your pose.
-select the female master root and click the KEY button.
-You should see 0 (zero) in green bar on frame 0 (zero) it should have your pose.
-select the female master root
-export the pose as mypose.xaf - all the bones that the animation will play. Better just get all the bones of the skeleton.
In Create mode:
-load ur skeleton and then the mesh (chair in this case)
-in the actions tab: new action
trigger word: stance.Mypose ---- remember the capitals again
This is what I have and I made poses following this but a while ago. I hope this helps. If anyone knows if I missed anything, please add.
All the best. |
thank you LovedWarrior
it is helped me so much thank you so much
and i tried like what you writing it is work well but when i want added socend avatar i dont know how can i keep first one and socend had the same name root and bones.
thank you again
Best Regards |
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IR8I
Joined: 31 Jan 2012 Posts: 16 Location: Saudi Arabia
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Posted: Tue Jun 05, 2012 6:32 am Post subject: Re: It is working with me. |
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xNewManHunterx wrote: | I applied the exact steps posted by LovedWarrior and it works fine with me. I think you have a problem with the animation. |
Thank you NewManHunter
yes the probem animation in socend avatar,but the first avatar work well,
Best Regards |
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LovedWarrior
Joined: 17 Jun 2007 Posts: 4592 Location: Canada
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Posted: Tue Jun 05, 2012 6:32 am Post subject: |
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there is an imvu file for 2 avatars, look into it. its called couple pose or something or interactive something. It is usually with other reference files in the education center. _________________
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