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question about biped animating

 
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smilewithtears

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Joined: 18 May 2007
Posts: 337
Location: Netherlands

PostPosted: Sat Sep 10, 2011 2:24 am    Post subject: question about biped animating Reply with quote

Hi
just started to figure out how to animate avis by using the biped avi from IMVU tutorial section.
So far things working out well in max-but after exporting the "dance" and importing it in to the CM-the avi gets totally distorted fingers and twitched arms-i didn't even touch those bones.
How can animating the feet/legs affect the mentioned bones?

Would be great if someone could help me out here:)

thx


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Evilcurium 18+ Age Verified

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Joined: 24 Nov 2010
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Location: Italy

PostPosted: Sat Sep 10, 2011 3:49 am    Post subject: Reply with quote

You can remove twitched by dropping keys. Motion capture / load / Motion Capture conversion parameters. Now there is big dialog and there is conversion: Use key reduction. Play around settings (make key dropping bigger if twitched accour). This allow max make interpolation to frames (calculate bone position between frames). So it smooth result. Now you are using probably high intensivy data and it create bone movemed every frame and bone positions isin't are accurate.

I like hints to fingers too.
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smilewithtears

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Joined: 18 May 2007
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PostPosted: Sat Sep 10, 2011 5:00 am    Post subject: re Reply with quote

I was using max 7 in first instance.
I just tried to reexport the animation trough max 2009.....and the twitched bones are gone:)
So something goes wrong during max 7 export.
Thank you for your answer-will try to tweak a lillbit more there:)
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MikesPurpleLetters

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Joined: 21 Jul 2010
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PostPosted: Thu Oct 20, 2011 4:54 pm    Post subject: Reply with quote

you can use the curve editor/ workbench for bipeds and use the reduce keys filter.
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