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MrsLanaBearington
Joined: 01 Jun 2011 Posts: 295 Location: USA
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Posted: Mon Apr 20, 2015 2:10 pm Post subject: What is the latest version of 3DS Max that works with IMVU? |
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Hello,
What is the latest version that works with IMVU? |
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Vsewold
Joined: 19 Nov 2012 Posts: 174 Location: Antarctica
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Posted: Mon Apr 20, 2015 2:51 pm Post subject: |
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All works in 11 ver
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HotChilliFire  Moderator
Joined: 23 Aug 2011 Posts: 1055 Location: Germany
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Posted: Tue Apr 21, 2015 5:29 am Post subject: |
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Well... i believe it depends on the available Cal3D exporter modules for 3dsmax. As far as i know the most recent Cal3d exporter modules are available for 3dsmax2012 only. Please correct me if i am wrong. _________________
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HotChilliFire  Moderator
Joined: 23 Aug 2011 Posts: 1055 Location: Germany
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Vsewold
Joined: 19 Nov 2012 Posts: 174 Location: Antarctica
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Posted: Tue Apr 21, 2015 12:03 pm Post subject: |
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3d max 12 cant export morph animations
all work in 11
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MrsLanaBearington
Joined: 01 Jun 2011 Posts: 295 Location: USA
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Posted: Tue Jul 07, 2015 2:30 pm Post subject: |
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Forgive me for sounding dumb but is walking up and down stairs considered a morph animation? |
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Keef
Joined: 22 May 2005 Posts: 7242 Location: USA - CA
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Posted: Wed Jul 08, 2015 8:16 am Post subject: |
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Yes and No.
-The walk itself is a Bone/Node Animation .xaf
-Any facial expressions you may want to add to the walk (don't need to) are Morph Animations .xpf
Morph animations are ones that trigger animations that are built into a mesh that distort the mesh. (smile, wink, yawn etc.)
Bone/Node animations are ones that move a hidden support structure (such as the skeleton) that a mesh is weighed to. _________________ You can now find me at the PixelPusher Community Forums!
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MrsLanaBearington
Joined: 01 Jun 2011 Posts: 295 Location: USA
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Posted: Wed Jul 08, 2015 10:01 am Post subject: |
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Thank you, Keef. I am only looking to make the walking animation....no expressions. Watching videos on Youtube, I am under the impression that I don't have to move any bones, is that right or am I missing something? I'm playing around with the walking animation built into 3DS Max. I don't really care about adding anything special to the walk unless you can shed some light on how to do this? |
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Keef
Joined: 22 May 2005 Posts: 7242 Location: USA - CA
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Posted: Wed Jul 08, 2015 3:13 pm Post subject: |
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A walking animation will be moving the bones.
Using IMVU's Biped rig is a way to turn a Max biped animation or motion capture file into IMVU skeleton animations. The Biped influences the bones of the skeleton, IE Move the biped and the IMVU skeleton's bones move.
Ive only dabbled in biped, not gone into it in any depth so wont be of much help there. _________________ You can now find me at the PixelPusher Community Forums!
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MrsLanaBearington
Joined: 01 Jun 2011 Posts: 295 Location: USA
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Posted: Wed Jul 08, 2015 3:26 pm Post subject: |
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Keef wrote: | A walking animation will be moving the bones.
Using IMVU's Biped rig is a way to turn a Max biped animation or motion capture file into IMVU skeleton animations. The Biped influences the bones of the skeleton, IE Move the biped and the IMVU skeleton's bones move.
Ive only dabbled in biped, not gone into it in any depth so wont be of much help there. |
Awww, I was so hoping you knew about biped. You have been so helpful. Hopefully I can find someone that knows all about biped that can help me. |
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Keef
Joined: 22 May 2005 Posts: 7242 Location: USA - CA
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Posted: Wed Jul 08, 2015 3:44 pm Post subject: |
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MrsLanaBearington wrote: | Keef wrote: | A walking animation will be moving the bones.
Using IMVU's Biped rig is a way to turn a Max biped animation or motion capture file into IMVU skeleton animations. The Biped influences the bones of the skeleton, IE Move the biped and the IMVU skeleton's bones move.
Ive only dabbled in biped, not gone into it in any depth so wont be of much help there. |
Awww, I was so hoping you knew about biped. You have been so helpful. Hopefully I can find someone that knows all about biped that can help me. |
Tons of info out there on it it just takes a ton of time and experimenting. Its an advanced feature so its not going to come easy. The more you know about animation in max and how animations are used in IMVU the easier it wold be to pick up.
I personally would recommended starting with still poses first. Then move up to simple animated poses. Then once those are mastered move up to biped walking and mo-cap using fun.
Jumping into biped motion animations is kinda literally like learning to walk before you can stand, heh _________________ You can now find me at the PixelPusher Community Forums!
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MrsLanaBearington
Joined: 01 Jun 2011 Posts: 295 Location: USA
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Posted: Wed Jul 08, 2015 5:17 pm Post subject: |
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Keef wrote: | MrsLanaBearington wrote: | Keef wrote: | A walking animation will be moving the bones.
Using IMVU's Biped rig is a way to turn a Max biped animation or motion capture file into IMVU skeleton animations. The Biped influences the bones of the skeleton, IE Move the biped and the IMVU skeleton's bones move.
Ive only dabbled in biped, not gone into it in any depth so wont be of much help there. |
Awww, I was so hoping you knew about biped. You have been so helpful. Hopefully I can find someone that knows all about biped that can help me. |
Tons of info out there on it it just takes a ton of time and experimenting. Its an advanced feature so its not going to come easy. The more you know about animation in max and how animations are used in IMVU the easier it wold be to pick up.
I personally would recommended starting with still poses first. Then move up to simple animated poses. Then once those are mastered move up to biped walking and mo-cap using fun.
Jumping into biped motion animations is kinda literally like learning to walk before you can stand, heh |
Actually, it seems pretty easy, at least right now. I have the biped up and the footsteps on the grid. I just have to figure out the measurements of the steps so I can place the footsteps. And I also need to figure out how to save it. Still not exactly sure what I'm doing but it appears that I'm learning.  |
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DarkAngel5  Moderator
Joined: 12 Dec 2005 Posts: 18007 Location: USA - NJ
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Posted: Sat Jul 18, 2015 8:07 am Post subject: |
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Hi, please use one thread per topic: Here We can ask all questions related to creating a product in one thread. Thanks _________________
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