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EternaSky
Joined: 03 Dec 2006 Posts: 4600 Location: Singapore
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Posted: Fri Jul 09, 2010 2:33 am Post subject: Getting into 3D. |
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Sometimes it just amuses me.
This is a thread for those who are still contemplating about dipping into 3dsmax / blender
First, before you own a car, don't you need to learn how to drive it?
Would you buy a car first then learn how to drive safely on the road with it?
Same principle here, unless you're too rich.
Now, blender is free... And it's a great software to learn the basic principles of 3D modelling and such, which can later be reinvested into 3dsmax. _________________
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twistednanny
Joined: 29 Sep 2007 Posts: 2723 Location: Thailand
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Posted: Fri Jul 09, 2010 2:50 am Post subject: |
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It was the movie, Final Fantasy that got me interested in 3D Modeling and Animation. I took up training courses for Max 7 and been using the program everyday for my job. _________________
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Keef
Joined: 22 May 2005 Posts: 7242 Location: USA - CA
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Posted: Fri Jul 09, 2010 7:35 am Post subject: |
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I first started in the architecture end, did several CAD drafting courses in collage and had animation experience with Poser from making avatar animations for SL (also was an established builder in SL so knew while the tools didn't translate the knowledge of working in 3D would be an advantage.) But even so I first played with Milkshape to see what this IMVU meshing stuff was all about and didn't bother investing in Max until my re-texturing catalog was selling strong enough to know I would recoup my investment. _________________ You can now find me at the PixelPusher Community Forums!
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EternaSky
Joined: 03 Dec 2006 Posts: 4600 Location: Singapore
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Posted: Fri Jul 09, 2010 12:22 pm Post subject: |
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I'm a D&D buff. I stopped D&D to go thru tertiary education.
Took an art course and majored in 3D.
I am glad I discovered 3D and a gaming publisher discovered me.
Freelanced ever since.
Now, I'm back to D&D (Dungeons and Dragons).
Currently working with some close buds on iPad gaming.
That's for another time.
That said, interest in 3D development is more important than say... "I want to make that cool thing, how?"
A "I crave to create..." beats all.
Sometimes I go sleepless because all these crazy ideas are locked in my head and I HAVE to make them into reality...
Most importantly, learn the software, ask about how stuff works, adopt a humble learning attitude, and everything that is known, can be shared.
Piracy is a touchy topic. _________________
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Pharmacist
Joined: 20 Oct 2007 Posts: 742 Location: USA
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Posted: Fri Jul 09, 2010 12:58 pm Post subject: |
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It started with me by a mere curiosity. I did receive a college degree in pharmacy with no background in computer programming except for simple use of word processing. IMVU looked to me like a science fiction! I started learning how to texture, then I wanted to do my own Lolita dress with all its accessories! First 3d model for me was an ice cream and then a snowman . It was in May 2009 when I did my first skirt on 3D max. It took me at least 3 weeks to be used to the major tools in 3DS max. Then, the next step was to make my first boots. Month after month, I learn new things on 3DS max. My last challenge was to make my biped animated characters, which was about 2 months ago. After all of this, I do not think my knowledge of 3DS max exceeds 1% of its functionality. |
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neo1471
Joined: 22 Jul 2005 Posts: 3636 Location: United Kingdom
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Posted: Fri Jul 09, 2010 1:18 pm Post subject: |
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I got into it as a hobby, my gf dragged me to the site as she was getting board of habbo and wanted something a little bit more, i got into meshing as i thought if im gonna do something i may as well aim for the stars
started with sketchup v5 free trail 3 years ago back when imvu said "ye where now going to support this now" rofl that went well, 3 years later and still learning every time i build each item and im onto Google sketchup v7 Pro, paid for itself a long time ago
for anyone wanting to get into meshing for imvu id suggest ether blender or sketchup
if you looking to learn a skill that can transfer between other programs and looking to build clothing, accessorys furniture or rooms id suggest blender
if your looking for a hobby level bit of fun to build accessorys furniture or rooms id suggest sketchup (free version's licence changes on ocasion between free for comercial use and not, last i checked it was still free, was a while bk) _________________
The head? i lost an auction -.-
"Crankificates" -Polystyrene |
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