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Trip
Joined: 24 Apr 2006 Posts: 50 Location: Netherlands
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Posted: Fri Jan 15, 2010 3:40 am Post subject: action to product question! |
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Ok so after not making any products for 2 years long I decided to make some new stuff again.
After messing around with 3ds max and previewer for a little bit again i remembered how the things work again.
but here's the thing. i just made a new mesh in 3ds, u know the whole process.. making ***, unwrap the uvw, materialize it, give it oppacity, wheighter it and then export it as a .xmf file. no problems there...
opened up previeuwer, derived from female top, loaded my .xmf file AAAaaand there is the problem....
The file should contain 2 texture's map's. 1 for the top and 1 for the upperbody. but it only gives me 1 texture map!
If i remember correct we used to be able to place more texture maps in previewer itself by just a click on the add button, but that option is no more it seems. and I know it's possible to add more texture maps to the mesh as I did it with the burqa I once made. but I can't seem to get it right this time...
any help on this would be appreciated!
had imvu changed it that it's not possible to add more then texture maps to the mesh or did i really messed up somewhere...... _________________

Last edited by Trip on Sat Jan 16, 2010 5:16 am; edited 1 time in total |
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Arezeon
Joined: 06 Jan 2009 Posts: 5000 Location: USA - MA
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Trip
Joined: 24 Apr 2006 Posts: 50 Location: Netherlands
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Posted: Fri Jan 15, 2010 4:25 am Post subject: |
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thank you for the fast reply, i'll make sure to try that later and i'll post then if my problem is solved!
EDIT: it worked indeed. thank you for the help! _________________
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Trip
Joined: 24 Apr 2006 Posts: 50 Location: Netherlands
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Posted: Sat Jan 16, 2010 5:26 am Post subject: |
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Ok my first problem is solved now.
Now the product I made works in previewer and is ready for upload. But for the fun of it I want to add a little action to it.
After several hours of fooling with 3DS and such I got a bit of a hang of it about the animation stuff.
However, what I want for this product is something different. I want to add a trigger word that pop's up a new mesh with the product.
For example look at this product: http://www.imvu.com/shop/product.php?products_id=4607611
By typing "!" in the chat a ! mesh appears. that's basically what I want with my new product. If u give a trigger word that a new mesh appears for a shot amount of time.
please any help with this?
I tried it with the idle stands but when i export it as a .xaf i have to select a bone for it, so does it mean i have to make a bone for the mesh? or do i need to use another file in 3ds (like bipedrig) to do this?
also how do i give the texture's to that mesh? can i do it in previewer or do i need to do it in 3ds? _________________
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Arezeon
Joined: 06 Jan 2009 Posts: 5000 Location: USA - MA
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Posted: Sat Jan 16, 2010 9:27 am Post subject: |
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It is different in every case .
An avatar clothing item must be exported on the femaleskeleton.xsf file.
If it is an attachment you need a separate xsf file which will have a hierarchy of bones.Note : An attachment cannot have avatar actions with the product.You can only animate the mesh with skeletal animations.
The product u linked has one step morphing. So you need to create morph targets of the original mesh and then change the positions of its vertices to zero. Then link the targets and animate.
There is an IMVU tutorial on morphing .. check that you will find more on it  _________________
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Trip
Joined: 24 Apr 2006 Posts: 50 Location: Netherlands
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Posted: Sat Jan 16, 2010 11:58 am Post subject: |
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thanks for the answer,
I don't think i'm even gonna bother with skeletons and bones lol
i just know the basics of meshing and nothing to fancy.
what I wanted is pretty much that a when I type a command a part of the mesh shows a new mesh for like 10 or 20 seconds and then disappear again.
the morphing part u said is probably what i need to do but after watching some morph changing tutorials from imvu i understand less off it >.> lol
anyway thanks for the help so far and i'll see what i can make out of it. _________________
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