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Meticulous
Joined: 02 Mar 2010 Posts: 86 Location: USA - MA
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Posted: Tue Jan 24, 2012 7:51 pm Post subject: Avatar Action Help |
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I've recently created my first action with 3ds max, I've uploaded it in create mode and it is working perfectly except for one problem. I'd like the action to stop right at the very end, on its last frame. I've looked up every tutorial I can find and I just don't see what I'm missing! Someone help please!
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VisNova
Joined: 11 Apr 2007 Posts: 1608 Location: New Zealand
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Posted: Tue Jan 24, 2012 8:12 pm Post subject: |
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in the tabs under skeletol frame controls...type in "loop start" and end your timeframe from max...for example if your animation starts on frame 1 and finishes on frame 100 then put 1 in loop start and 100 in end
oh wait i just re read your post...no that wont work,lol
i dont think you can have it play a animation then hold on a certain frame....only 1 frame with infinate loop. _________________
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VisNova
Joined: 11 Apr 2007 Posts: 1608 Location: New Zealand
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Posted: Tue Jan 24, 2012 8:19 pm Post subject: |
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you could maybe add 2 ensembles....in the first one add your animation with the start and end loop and dont have it loop more than once...then in the second ensemble add just the last frame you want it to hold in and set that ensemble to 0 infinate...make sure you have the ensembles in the right order and set them to cycle through ensembles
not sure if that will work ive never tried it but it might.
yes it does work i just tried it:) _________________
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Meticulous
Joined: 02 Mar 2010 Posts: 86 Location: USA - MA
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Posted: Tue Jan 24, 2012 8:21 pm Post subject: |
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trying it now
ty soooooo much Vis! Love ya! |
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VisNova
Joined: 11 Apr 2007 Posts: 1608 Location: New Zealand
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Posted: Tue Jan 24, 2012 8:26 pm Post subject: |
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np
actually its the same when you make a video and you want to hold a frame...you take a still shot of the last frame then extend it to the time you want on the timeline:)
glad i could help:) _________________
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DarkAngel5  Moderator
Joined: 12 Dec 2005 Posts: 18007 Location: USA - NJ
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Posted: Wed Jan 25, 2012 5:20 am Post subject: |
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Moved to correct forum~
*You can use loops start and end under the action tab to stop an animation at any time. You can stop them before the end or at the end. You do not need two ensembles.
Example product:Here Mock derive it, go to the action tab. It shows how to stop at the end of an animation.
Also there is a tut in the creator center that goes over the action tab and each feature:Here
You can also create an animated ending. Mock derive go to the action tab. Example product:Here
Start and end loops are very useful and allow you to be more creative using / controlling frames. _________________
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mP3D
Joined: 05 Jan 2010 Posts: 446 Location: India
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Posted: Wed Jan 25, 2012 9:15 am Post subject: |
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I have a biped animation file . I want to freeze the action in this #630 frame of the following image to make it like a pose with a sepearate trigger . Is it doable from this file ?
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Jaleman31
Joined: 03 Jul 2006 Posts: 11655 Location: USA - WA
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Posted: Wed Jan 25, 2012 9:36 am Post subject: |
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mP2608 wrote: | I have a biped animation file . I want to freeze the action in this #630 frame of the following image to make it like a pose with a sepearate trigger . Is it doable from this file ?
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you may if you only use 1 or 2 frames of the animation, but the file is big , why dont you make the pose the regular way , it does not look that hard to make and you`ll save kbytes on the product. _________________
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mP3D
Joined: 05 Jan 2010 Posts: 446 Location: India
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Posted: Wed Jan 25, 2012 10:04 am Post subject: |
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Thanks Jaleman,
I tried with exporting just 2 frames 628-630 . But its not striking a static pose even with blend in and blend out .
As for the file size .. it wont be too big when delete the other unnecesary frames .
As for the regular way that is an option . I was just wondering if it could be done from here. |
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Meticulous
Joined: 02 Mar 2010 Posts: 86 Location: USA - MA
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Posted: Wed Jan 25, 2012 11:22 am Post subject: |
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The only problem with that DarkAngel is that my animation is not furniture, its an accessory. I'd like it to stop at the very last frame, I've mimicked the link as you've said, the animation continues to loop itself. |
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mP3D
Joined: 05 Jan 2010 Posts: 446 Location: India
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DarkAngel5  Moderator
Joined: 12 Dec 2005 Posts: 18007 Location: USA - NJ
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Posted: Mon Jan 30, 2012 3:20 am Post subject: |
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Hi iMaliciouss, I am not sure why you feel it makes a difference if its furniture or an accessory. It works the same way. It doesnÂ’t matter furniture, accessories, clothing or avatar... If you arenÂ’t able to recreate my example products then itÂ’s something you arenÂ’t doing correctly or not understanding. I assumed you knew how animations work and is why I didnÂ’t provide a more detailed explanation. So here goesÂ…long wordy explaination below-
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You are correct in that the client is looping the last two frames and is why you have to make the last two frames without movement. No it will not work if there is any movement. In the animal example I created two frames at the end where the avatar returns to the standing position with no movement. Thus my looping the last two frames works because it is replaying two frames that do nothing forever. The frames are repeating yet we see nothing. How cool is that? It will forever play the last two frames at the end of the animation which appears as if the avatar has stopped moving and that the mesh has returned to its original position. When in reality the avatar animation is playing the two frames continuously. All animations continue to play within the client which is why we have to add specifics. This is to create the effect we are looking for and so that our frames work the way we want them to. To stop an avatar animation or mesh animation you need the last two frames to loop seamlessly with actual stop frames- I am guessing you didnÂ’t create a stop point which is why my solution isnÂ’t working for you. Until you doÂ…it will not work. The animation will play through then loop the last two frames. Stop= last two frames under start and end . Example: start:99 end:100
In the other example that shows an animated ending for the mesh and avatar it again loops forever however I created the frames so that they could repeat in a series of movements that appears seamless. The frames will play through then once the frames end it will repeat the frames that I want users to see. We actually have to create the frames or this will not work. Animated ending=series of frames under start and end - Example-start:200 end:500
If the files you are using were not created by you then you will have to find a point within the frames where there is no movement to use the stop avatar/mesh example or you can try to isolate frames which will loop a series of frames and still look right to have an animated ending.
If these are your files you will have to add two frames with an actual stop to have an ending that appears as if there is an ending or create a series of frames to have an animated stop.
ItÂ’s simple
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@mP2608-it works the same. I am unsure why there is confusion. It doesnÂ’t matter which type of product. ItÂ’s how animations work in create mode and is listed in IMVUÂ’s tutorials. IMVU has updated their tuts . All developers should have a look some are pretty cool. _________________
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TEENEE
Joined: 13 Jun 2007 Posts: 648 Location: Canada
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Posted: Mon Jan 30, 2012 7:54 am Post subject: |
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What i just do is extend my keyframe to say 10000. This will also work as it hold the pose for approximately 10mins and who ever stays in a pose for more then that unless sitting!
Blessings,Hugs,and Happy Creating Everyone!!!
TEENEE |
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Jaleman31
Joined: 03 Jul 2006 Posts: 11655 Location: USA - WA
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Posted: Mon Jan 30, 2012 11:39 am Post subject: |
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TEENEE wrote: | What i just do is extend my keyframe to say 10000. This will also work as it hold the pose for approximately 10mins and who ever stays in a pose for more then that unless sitting!
Blessings,Hugs,and Happy Creating Everyone!!!
TEENEE |
it works but this is over kill and extra Kbs...when you can make it whit 2 extra frames and loops on create. _________________
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mP3D
Joined: 05 Jan 2010 Posts: 446 Location: India
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Posted: Wed Feb 01, 2012 10:42 am Post subject: |
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thnx . I will try out again later and post back the results ( if positive ). |
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