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DonDaVBKING
Joined: 24 Nov 2009 Posts: 13 Location: USA - VA
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Posted: Sun Sep 30, 2012 4:58 pm Post subject: 3ds max issues for animations |
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ok i am having a issue with animations .. i had it working fine but i reinstalled windows and now my 3ds max will not open a bvh file.. can someone please tell me what i am missing .. _________________ Da Don |
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DarkAugur 
Joined: 27 Jul 2012 Posts: 72 Location: Antarctica
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DonDaVBKING
Joined: 24 Nov 2009 Posts: 13 Location: USA - VA
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Posted: Sun Sep 30, 2012 5:22 pm Post subject: |
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ty much! _________________ Da Don |
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mP3D
Joined: 05 Jan 2010 Posts: 446 Location: India
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Posted: Sun Sep 30, 2012 6:14 pm Post subject: |
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One reason may be that bvh is not Max-friendly. Not all bvh files are max friendly.
[Moved to correct forum-DarkAngel5 Forum Moderator] _________________
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nerseus
Joined: 27 Mar 2007 Posts: 2008 Location: USA - AZ
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Posted: Mon Oct 01, 2012 10:18 am Post subject: |
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You often need to import another file fist - a setup file of sorts that describes the bone mappings from the BVH to the bones used by Biped. I *think* that file is an ".MCM" file, but could be wrong. On the Biped rollout (or the Motion tab) you'd specify that MCM file first, then you could load your BVH motions onto the Biped. Maybe that's what's missing? Even so... as mentioned by mP2608, not all BVH's are compatable with Biped. Most should be but, depending on where you get them, you might have to create your own MCM file.
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