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SkinWrap from a Physiqued object? [ 3Dsmax ]

 
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Boi

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Joined: 11 Mar 2012
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Location: Canada

PostPosted: Sat Aug 04, 2012 7:48 am    Post subject: SkinWrap from a Physiqued object? [ 3Dsmax ] Reply with quote

is there any way i can use the skinwrap modifier to copy weights from an object that's been weighted using a physique modifier?
actually the copying of weights works just fine but when i convert the skinwrap modifier to a skin modifier it says that the object i skinwrapped from doesn't have a skin modifier [ because it's weighted using physique ]. so is it possible? any kind of help would be appreciated. thanks.

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2Tee2

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PostPosted: Sat Aug 04, 2012 8:05 am    Post subject: Reply with quote

wouldnt it help if you convert the physiqued object to skinned using Phy2Skin?
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Boi

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Joined: 11 Mar 2012
Posts: 13
Location: Canada

PostPosted: Sat Aug 04, 2012 8:28 am    Post subject: Reply with quote

2Tee2 wrote:
wouldnt it help if you convert the physiqued object to skinned using Phy2Skin?


i didn't know such a thing existed. gonna try it right now. thanks :)

EDIT ; YESSS IT WORKS!! NOW I CAN CONVERT THE PHYSIQUE TO SKIN AND SKINWRAP FROM THAT. THANKS AGAIN!!

here's a download link for others who need it.

And here a little tut:
- go to Utilities Panel and fire the “Configure Buttons Set”
- drag&drop the tool into a desired position. Press OK.
- make sure that your bones(or biped) are in their initial pose !
- choose your mesh and press “Convert to Max Skin”

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