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Bonkolina
Joined: 23 Apr 2007 Posts: 1521 Location: USA - FL
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Posted: Tue Jan 29, 2013 9:49 am Post subject: Linking avatar to animated node |
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I know I've asked this and had it answered before, but this forum software is useless in searching for old posts.
I have a prop animated that's triggered by the avatar taking the seat. I've got the seat linked to animation node so that's all set. But in Max I want to be able to (at least temporarily) have the avatar attached to the animation node so I can animate the avatar with the prop.
I tried linking the Female root but that's not getting the avatar to move with the prop in Max. I've done this before but it's been a while and I can't remember how.
What am I forgetting? _________________
Everyone is entitled to my opinion. |
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nerseus
Joined: 27 Mar 2007 Posts: 2008 Location: USA - AZ
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Posted: Tue Jan 29, 2013 10:22 am Post subject: |
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First you want to Align the Female03MasterRoot to the seat node, then Link it (so the Female03MasterRoot is the child). The Align will get it there so it starts off in the right spot. The link will keep it moving with the animated seat node.
If you leave that link there then when you go to export your room/furniture skeleton file it will include the entire avatar skeleton as nodes. They won't really hurt, but they will be there in the file and possibly in the XAF. You can stop that by either unlinking the Female03MasterRoot before export or you can just uncheck all of those boxes when exporting your skeleton (if you select Female03MasterRoot and use "uncheck children" you can do this with just a couple of clicks).
Or, if you're ok with Constraints, you could add a Link Constraint on your avatar and link to the seat node. I don't *think* that will have the same issue as an actual link, in terms of being recognized by the export of the skeleton. But you can try and see.
-ner |
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twistednanny
Joined: 29 Sep 2007 Posts: 2723 Location: Thailand
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Posted: Thu Jan 31, 2013 1:34 am Post subject: |
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Using Link Constraints will not affect the furniture/room skeleton when export. _________________
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Bonkolina
Joined: 23 Apr 2007 Posts: 1521 Location: USA - FL
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Posted: Fri Feb 01, 2013 1:56 pm Post subject: |
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Thanks for the replies Ner & Nanny! I did try linking the female master root and all that did was animate the female master root, not the avatar. (I'm using th BiPed Rig.) I suppose I could just link Bip01? _________________
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dudedp
Joined: 10 Aug 2010 Posts: 309 Location: USA - MI
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Posted: Mon Feb 04, 2013 9:16 am Post subject: |
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Maybe merge a new avi in. i had that same problem you talked about and found out that something became unlinked during my process. once i brought in a new avi and re did everything, worked perfect. Just a thought |
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