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Mercuria  Moderator
Joined: 13 Nov 2004 Posts: 18354 Location: USA
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Posted: Mon Jan 28, 2008 10:37 am Post subject: ~>~>~>HELP export two poses from same scene<~< |
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I've been using the female rigged avatar to do poses.
I'm trying to get some precise, minute hand gestures and have unhidden everything in the scene so that I can affect the bones.
The metacarpals are not reacting as I expected at all when manipulated (rotate up goes sideways, drag up/down goes side to side)
Does anyone have any suggestions for operating the metacarpal bones in a precise way?
The little joysticky controllers off to the side for fingers are a mystery to me which is why I thought to just use the bones.
Okay, thanks in advance peeps.
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Last edited by Mercuria on Thu Jan 31, 2008 3:33 pm; edited 3 times in total |
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Mercuria  Moderator
Joined: 13 Nov 2004 Posts: 18354 Location: USA
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Posted: Mon Jan 28, 2008 10:42 am Post subject: |
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Yanno, I do want to know whats up with the bones in the rigged av but I'm gonna have to use the joystick controllers for now.
It's just hard for me to get precision with those.
oOOHOHOH and will it screw me up if I have the skeleton unhidden when I export my .xaf?
(I think I'm getting cross-platform-confusions)
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Lassarina
Joined: 01 May 2007 Posts: 2565 Location: USA - TX
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Posted: Mon Jan 28, 2008 11:28 am Post subject: |
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i use the weighted avatar for everything because i cant get those precise gestures. would it be to much trouble to switch to the other avatar? _________________ Buy Chainmail and Geek accessories
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Mercuria  Moderator
Joined: 13 Nov 2004 Posts: 18354 Location: USA
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Posted: Mon Jan 28, 2008 12:08 pm Post subject: |
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Oooh gawd, I don't have time to start over from scratch with another avatar.
The rigged av works great for poses/animations whereas I have to fight the bones with the 'clothing' avatar (drag a bone and watch rubber girl stretch!)
Now I'm fighting her neck - for some reason I lost the ability to make her head rotate left/right.
I'm just being impatient.
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Mercuria  Moderator
Joined: 13 Nov 2004 Posts: 18354 Location: USA
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Posted: Mon Jan 28, 2008 12:35 pm Post subject: |
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Oh godd*mmit
I got the left hand positioned exactly how I want it, fingers and thumb in place, then went to select the right wrist controller and the effing thumb on left hand jumped out of place.
I tell ya, this is aggravating when crap happens for no reason.
</rant> _________________
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Mercuria  Moderator
Joined: 13 Nov 2004 Posts: 18354 Location: USA
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Posted: Mon Jan 28, 2008 3:57 pm Post subject: |
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Question:
I selected everything in the rigged scene and cloned.
I wanted two avatars in the scene so that I could make my poses properly, and not have to guess at the placement of the avatars.
Now, uh, I guess I have to export the two poses separately?
I was not paying attention and just exported the .xaf so I guess I exported two skeletons?
So, what is the best method for making poses spots where two avatars are going to interact? I made two sit spots that were "close" but had to edit twice after testing in client with a friend.
Short of uploading to client and testing with friends, is there a better way to create duos?
the poses I have right now are TOO EFFING CUTE!!!!!! so I want to make this work
I changed the subject of the thread because this is my more immediate concern.
This pose(s) is just perfect and I don't know how to separate the avatars to export properly.
Hell, even if I can do that, I guess I don't know exactly where to put the seat nodes and will have to test in world.
I put too much precision into this one but don't want to just chuck the idea.
Goshdang, how do people get those huggy, spooning, bed poses right?
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Jaleman31
Joined: 03 Jul 2006 Posts: 11655 Location: USA - WA
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Posted: Tue Jan 29, 2008 1:37 am Post subject: |
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I have never made yet a post using to avatars BUT I know there is one zip file that have the 2 avatars files as one have you ck that?
why are you cloning?
"Cooperative Animation Zip" _________________
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Mercuria  Moderator
Joined: 13 Nov 2004 Posts: 18354 Location: USA
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Posted: Tue Jan 29, 2008 6:01 am Post subject: |
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Oooh I didn't know that!
I cloned the entire contents of the female rigged avatar scene.
See, I wanted to make the avatar poses touch in certain places so I thought I would be more precise to have two avatars in the scene.
but DUH I did not consider exporting and how hard it would be to separate all the components.
I also had a question about moving the avatar about in the scene - root and all. The root node is what corresponds to the seat node so if I build my pose in relation to the root, I should pretty much know where it's going, right?
Okay, time to DL the right file!
Aaaand we're back . . .
The cooperative avatars don't have joystick controllers. I *like* the joysticks.
And I still don't know how you export the .xaf for one avatar when there are two in the scene.
The documentation does not seem to cover that.
Also, and I wish IMVU staff would freaking listen to this - there are too many scattered avatar files. We have:
female.master.weighting which is used for clothing
idleStanding
rigged avatar
biped rigged (and examples that I don't know what to do with)
and now, cooperative avatars
Too many files, and no consistency. I mean, the rigged avatar has all the joystick manipulators for a reason, right? So why all the other stuff?
I'm actually finding it quite hard to move the avatars around.
Well, I guess someone needs to tell me how I export the .xaf for just one avatar from a scene that contains both. I guess that's all I'm asking for now.
*sigh*
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Mercuria  Moderator
Joined: 13 Nov 2004 Posts: 18354 Location: USA
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Posted: Tue Jan 29, 2008 7:01 am Post subject: |
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I'm posting new because this is getting complex.
Okay, I've explored this cooperative action file and it is way diff than any of the other avatar animation creation files.
The two avatars are parented to CATCHER and PITCHER
Now when making an ordinary pose, you export the scene (unselected) as .xaf and make sure you have named your seat node properly in your skeleton so that you can reference it in previewer.
With this ccoperative action file, I obviously can't just export .xaf when I have two poses/animations in the scene.
So am I exporting Catcher and Pitcher selections and if that's the case, I'd have to actually be able to reference the action in the panel in IMVU that has all the interactions.
Anyone have a clue on this?
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Jaleman31
Joined: 03 Jul 2006 Posts: 11655 Location: USA - WA
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Posted: Tue Jan 29, 2008 9:40 am Post subject: |
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Well i guest it depends.. it may be easy to upload the pose if it is going to be related to furniture poses.. in this forum "Content Creator General Discussion" I can remember the name , like 3 moths ago , some one post a free pose to be add it to furniture... but he also tell you how you do it which is what t you need.. I read it and try it , and it did work , but I can`t remember, sorry... (you replace it on note pad)
now if you are going to upload just the pose, two avatars...I guest it has to be a different way..
I try the cooperative avatar.. for a little bit I found them easier to move then the single one.. I guest is matter of taste or the king of pose you want to make...  _________________
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Mercuria  Moderator
Joined: 13 Nov 2004 Posts: 18354 Location: USA
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Posted: Tue Jan 29, 2008 1:23 pm Post subject: |
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I know how to make poses, that's not the question.
The issue is when you have two avatars in a scene, how to export the .xaf file for ONE pose then the other.
Normally the pose is made with a single avatar in a scene - nothing is selected upon export, and only the animation exports when saving as .xaf (animation of 1 frame being a pose)
The cooperative master scene is missing documentation and has the root and all linked objects as a subset of [PITCHER] and [CATCHER] which is unique to that file.
Oh well, it should not surprise me that IMVU added something and left out the documentation.
Look at particles, eh?
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Mercuria  Moderator
Joined: 13 Nov 2004 Posts: 18354 Location: USA
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Posted: Tue Jan 29, 2008 2:13 pm Post subject: |
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oops
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Jaleman31
Joined: 03 Jul 2006 Posts: 11655 Location: USA - WA
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Posted: Tue Jan 29, 2008 6:05 pm Post subject: |
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I wish I can help you,, but like I told you I have not make any couple pose yet and whit all that.. new tax that imvu want to introduce.. all my inspiration to keep making stuff for imvu has come to an alt... _________________
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Mercuria  Moderator
Joined: 13 Nov 2004 Posts: 18354 Location: USA
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Posted: Tue Jan 29, 2008 7:57 pm Post subject: |
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Well at least you're paying attention to me
WHERE IS EVERYONE ELSE!
Tomorrow is pose day. My meshing is done and I will be pose girl and hopefully get a li'l assistance.
Wow, then I have to try and knock out another mesh in a hurry then get back to work because I have a deadline and omg my head is reeling!
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Jaleman31
Joined: 03 Jul 2006 Posts: 11655 Location: USA - WA
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