The new home for the IMVU Community is help.imvu.com. For more information, check out this article.

Placing avatar bones with mine. how???

 
Post new topic   Reply to topic    IMVU Forum Index -> 3D Developing
View previous topic :: View next topic  
Author Message
LovedWarrior

LovedWarrior's page


Joined: 17 Jun 2007
Posts: 4592
Location: Canada

PostPosted: Thu Apr 30, 2009 11:50 pm    Post subject: Placing avatar bones with mine. how??? Reply with quote

Hi,

I want to make a different avatar from the female avatar.

I need to place the bones with the bones I want to make.

How do I start that?



1. Can I make bones from cyclinders?
2. How do I replace each avatar bone with my new bones?

thanks.
_________________
Back to top
View user's profile Send private message  
T70

T70's page


Joined: 18 Jun 2006
Posts: 4929
Location: USA

PostPosted: Fri May 01, 2009 1:53 am    Post subject: Reply with quote

http://www.spoono.com/3ds/tutorials/tutorial.php?id=7

that may help you out a bit. you can probably just delete the bones you don't need. just make sure you link every root bone with the right bone on the avatar.

also, you will have to make your own idle animations since you're using different bones.
_________________
http://en.wikipedia.org/wiki/Escrow
Because knowing is half the battle.
Back to top
View user's profile Send private message  
twistednanny

twistednanny's page


Joined: 29 Sep 2007
Posts: 2723
Location: Thailand

PostPosted: Fri May 01, 2009 3:31 am    Post subject: Reply with quote

If I remember correctly, IMVU does not allow you do modify it's avatar skeleton structure. You could add on some more skeleton structure to it though as in how mountable pets were created, but.. I do not know whether this is still allowed.
_________________
Back to top
View user's profile Send private message  
caleb68 18+ Age Verified

caleb68 <a href='/age_verify/index/'><img src='/common/img/icons/age_verified_35x18.gif' width='35' height='18' alt='18+ Age Verified'/></a> 's page


Joined: 15 Jul 2006
Posts: 3430
Location: USA - WA

PostPosted: Sat May 09, 2009 6:20 pm    Post subject: Reply with quote

twistednanny wrote:
If I remember correctly, IMVU does not allow you do modify it's avatar skeleton structure. You could add on some more skeleton structure to it though as in how mountable pets were created, but.. I do not know whether this is still allowed.


untrue, its just tricky to do it. Take a look at the Drider I did for Invisigoth, it has a custom skeleton for the legs, body and bulb.

creating a new avatar from scratch however is tricky, there are two methods you can use to do it, the bones tool to make your own skeletal structure or use the biped tool to make a simple skeleton structure.

Note however some default animations may make your avatar deform when making a full custom skeleton, and finding work arounds for it are quite difficult.

oh another tidbit, mind the bone names, if they match up with IMVU's bone names its going to cause you serious headaches down the road (i.e. Head, Spine01, Spine02, etc.)
_________________
My Products
I like the idea of Humanity, its the people I hate.
Back to top
View user's profile Send private message  
LovedWarrior

LovedWarrior's page


Joined: 17 Jun 2007
Posts: 4592
Location: Canada

PostPosted: Sat May 09, 2009 11:06 pm    Post subject: Reply with quote

can I change the shapes of the bones of IMVU avatar during animation?

Like can I make an avatar into say 3 hands avatar, or short or long legs....

or can I turn the avatar say into a box shape. Any shape different than itself?
_________________
Back to top
View user's profile Send private message  
twistednanny

twistednanny's page


Joined: 29 Sep 2007
Posts: 2723
Location: Thailand

PostPosted: Tue May 12, 2009 10:02 pm    Post subject: Reply with quote

One of the ways to get away from tampering with the avatar bones is to achieve what you want with morph animation, but there's a drawback you'll always have to consider. If your mesh is a complex one with many polygons, and your animations are also complex, you will end up with a very heavy mesh (look at head products). When I made the MotoBot, I was gonna morph it but when I consider all the morph target it has to have to achieve those animations, I had to go back and use skeletal animation and made my new sets of skeleton. I added those to the existing avatar skeleton structure.
_________________
Back to top
View user's profile Send private message  
Display posts from previous:   
Don't want to see these ads? Join the VIP Program!

Don't want to see these ads? Join the VIP Program!

Hide ads? Get VIP!
Post new topic   Reply to topic    IMVU Forum Index -> 3D Developing All times are GMT - 8 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


 FAQFAQ   UsergroupsUsergroups   RegisterRegister  ProfileProfile   Log in for private messagesLog in for private messages 

Search the forums:


Powered by phpBB