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What is the latest version of 3DS Max that works with IMVU?

 
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MrsLanaBearington VIP Club Member 18+ Age Verified

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PostPosted: Mon Apr 20, 2015 2:10 pm    Post subject: What is the latest version of 3DS Max that works with IMVU? Reply with quote

Hello,

What is the latest version that works with IMVU?
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PostPosted: Mon Apr 20, 2015 2:51 pm    Post subject: Reply with quote

All works in 11 ver


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PostPosted: Tue Apr 21, 2015 5:29 am    Post subject: Reply with quote

Well... i believe it depends on the available Cal3D exporter modules for 3dsmax. As far as i know the most recent Cal3d exporter modules are available for 3dsmax2012 only. Please correct me if i am wrong.
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PostPosted: Tue Apr 21, 2015 5:35 am    Post subject: Reply with quote

sorry i was wrong. some seconds ago i found another thread where nerseus posted comments that also max versions up to 2015 to work with his exporters. You can read about that here:
http://de.imvu.com/catalog/modules.php?op=modload&name=phpbb2&file=viewtopic.php&t=491408
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PostPosted: Tue Apr 21, 2015 12:03 pm    Post subject: Reply with quote

3d max 12 cant export morph animations Crying or Very sad Crying or Very sad
all work in 11 Laughing Laughing Laughing Laughing



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PostPosted: Tue Jul 07, 2015 2:30 pm    Post subject: Reply with quote

Forgive me for sounding dumb but is walking up and down stairs considered a morph animation?
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PostPosted: Wed Jul 08, 2015 8:16 am    Post subject: Reply with quote

Yes and No.

-The walk itself is a Bone/Node Animation .xaf

-Any facial expressions you may want to add to the walk (don't need to) are Morph Animations .xpf

Morph animations are ones that trigger animations that are built into a mesh that distort the mesh. (smile, wink, yawn etc.)

Bone/Node animations are ones that move a hidden support structure (such as the skeleton) that a mesh is weighed to.
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PostPosted: Wed Jul 08, 2015 10:01 am    Post subject: Reply with quote

Thank you, Keef. I am only looking to make the walking animation....no expressions. Watching videos on Youtube, I am under the impression that I don't have to move any bones, is that right or am I missing something? I'm playing around with the walking animation built into 3DS Max. I don't really care about adding anything special to the walk unless you can shed some light on how to do this?
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PostPosted: Wed Jul 08, 2015 3:13 pm    Post subject: Reply with quote

A walking animation will be moving the bones.

Using IMVU's Biped rig is a way to turn a Max biped animation or motion capture file into IMVU skeleton animations. The Biped influences the bones of the skeleton, IE Move the biped and the IMVU skeleton's bones move.

Ive only dabbled in biped, not gone into it in any depth so wont be of much help there.
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PostPosted: Wed Jul 08, 2015 3:26 pm    Post subject: Reply with quote

Keef wrote:
A walking animation will be moving the bones.

Using IMVU's Biped rig is a way to turn a Max biped animation or motion capture file into IMVU skeleton animations. The Biped influences the bones of the skeleton, IE Move the biped and the IMVU skeleton's bones move.

Ive only dabbled in biped, not gone into it in any depth so wont be of much help there.


Awww, I was so hoping you knew about biped. You have been so helpful. Hopefully I can find someone that knows all about biped that can help me.
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PostPosted: Wed Jul 08, 2015 3:44 pm    Post subject: Reply with quote

MrsLanaBearington wrote:
Keef wrote:
A walking animation will be moving the bones.

Using IMVU's Biped rig is a way to turn a Max biped animation or motion capture file into IMVU skeleton animations. The Biped influences the bones of the skeleton, IE Move the biped and the IMVU skeleton's bones move.

Ive only dabbled in biped, not gone into it in any depth so wont be of much help there.


Awww, I was so hoping you knew about biped. You have been so helpful. Hopefully I can find someone that knows all about biped that can help me.

Tons of info out there on it it just takes a ton of time and experimenting. Its an advanced feature so its not going to come easy. The more you know about animation in max and how animations are used in IMVU the easier it wold be to pick up.

I personally would recommended starting with still poses first. Then move up to simple animated poses. Then once those are mastered move up to biped walking and mo-cap using fun.

Jumping into biped motion animations is kinda literally like learning to walk before you can stand, heh
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PostPosted: Wed Jul 08, 2015 5:17 pm    Post subject: Reply with quote

Keef wrote:
MrsLanaBearington wrote:
Keef wrote:
A walking animation will be moving the bones.

Using IMVU's Biped rig is a way to turn a Max biped animation or motion capture file into IMVU skeleton animations. The Biped influences the bones of the skeleton, IE Move the biped and the IMVU skeleton's bones move.

Ive only dabbled in biped, not gone into it in any depth so wont be of much help there.


Awww, I was so hoping you knew about biped. You have been so helpful. Hopefully I can find someone that knows all about biped that can help me.

Tons of info out there on it it just takes a ton of time and experimenting. Its an advanced feature so its not going to come easy. The more you know about animation in max and how animations are used in IMVU the easier it wold be to pick up.

I personally would recommended starting with still poses first. Then move up to simple animated poses. Then once those are mastered move up to biped walking and mo-cap using fun.

Jumping into biped motion animations is kinda literally like learning to walk before you can stand, heh


Actually, it seems pretty easy, at least right now. I have the biped up and the footsteps on the grid. I just have to figure out the measurements of the steps so I can place the footsteps. And I also need to figure out how to save it. Still not exactly sure what I'm doing but it appears that I'm learning. Smile
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PostPosted: Sat Jul 18, 2015 8:07 am    Post subject: Reply with quote

Hi, please use one thread per topic: Here We can ask all questions related to creating a product in one thread. Thanks
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