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Will constraints export?

 
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T70

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PostPosted: Tue Oct 07, 2008 5:01 pm    Post subject: Will constraints export? Reply with quote

Let's say i make my own skeleton, and setup an HI solver, lookat, and orientation constraint.
now, i'm pretty sure the solver will work fine in the previewer, but what about the constraints. i haven't tried it yet, but i'm guessing that if it export the constraint items and they're animation, their influence should work on IMVU.
but how would i got about doing this? should i export the constraint objects (splines in the case) as part of the skeleton or would it just be a better idea to make some floating bones as the constraint objects instead.
also, if this question doesn't make sense, feel free to let me know. i'm probably not putting this into the best words.
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PostPosted: Tue Oct 07, 2008 7:45 pm    Post subject: Reply with quote


I would help you if I knew what the hell you were talking about but compared to you I'm noob central.

sry

Wink

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T70

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PostPosted: Tue Oct 07, 2008 7:59 pm    Post subject: Reply with quote

thanx Very Happy
but lookup constraints real quick. they're pretty fun and quick to understand. i'm prolly just gonna bug SecondHarvest about this. he mah animation idol.

oh, BTW, you kick my a** when it comes to creativity, both in 2d and 3d. i'm just a geek who wants to learn what makes everything tick.
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PostPosted: Tue Oct 07, 2008 9:19 pm    Post subject: Reply with quote

Ok, I looked it up and I still don't get it. LoL.

Let us know the answer when you find out?

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T70

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PostPosted: Tue Oct 07, 2008 9:29 pm    Post subject: Reply with quote

lol, i'm trying to do it, but i've got a serious problem that may have a simple solution. i just don't know the solution Sad
i've modeled and rigged my "test subject" in a totally separate Max file. i'm trying to bring it into the weighting file imvu provides and and the bones are coming up distorted. same crap happens when i try to bring the IMVU file into my file.
i'm gonna keep trying though. i don't have any classes tomorrow and Gears of War is pissin me off.
oh, and heres a link that helped me out a bit:

http://www.spoono.com/3ds/tutorials/tutorial.php?id=7

well, that's just one of them. i have too much free time on my breaks. Embarassed

*geek update* i had to change the units of measurement on my file.
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PostPosted: Wed Oct 08, 2008 1:25 am    Post subject: Reply with quote

The constraints and IK solvers are 'helpers' in 3Ds Max to help you animate and compose the characters into story boards easily and more realistically. In other words, they are the tools to help you get your skeleton and mesh where you want them to be at any certain time in an animation and they won't be exported to IM because the exporter allows you to export just a few things: skeleton, mesh, skeleton animation, morph animation, and material. I made one product using Spline IK solvers to aid the movement of the skeleton structure here.
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PostPosted: Wed Oct 08, 2008 5:15 am    Post subject: Reply with quote



Thank you and woah, talking Greek!

I need to learn more terminology and technique when I get this work project behind me. This is advanced stuffs!


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T70

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PostPosted: Wed Oct 08, 2008 4:26 pm    Post subject: Reply with quote

but, if i'm following correctly, they WILL allow me to export an animated pose. right?
i'm extremely rusty btw. i haven't made a 3d product in about a year and can't get anything to work at the moment
Mad
looks like i'm going to have to relearn a bunch of stuff...
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PostPosted: Wed Oct 08, 2008 4:42 pm    Post subject: Reply with quote



If you rig your biped or pet and apply inverse kinematics (sp?) you're enabling smoother movement of your mesh, complex manipulation as compared to moving dummy objects or trying to manipulate the bones and risking distorting the mesh itself.

When you pose it and save your frames, you'll export the poses and tweens in your .xaf file as usual.

So your 'helpers' aid in max, but don't have to export, just like they work in the rigged avatar that IMVU provide.

I totally understand it in theory but have not even tried this at home.

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T70

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PostPosted: Wed Oct 08, 2008 5:09 pm    Post subject: Reply with quote

thanks! i have yet to even try posing an avi an usually just come up with theories before i even know how i would start to make them work.
and the reason i'm using dummies (among other things) is for practice and experience. plus, they're easy for me to grab and make me feel smarter Very Happy

now, if i could get my new and improved test pet to even show up in the previewer, i'll be happy.
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PostPosted: Thu Oct 09, 2008 10:11 am    Post subject: Reply with quote

ok, i got mostly everything to work. thanx all!
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