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size of objects

 
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snoml

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PostPosted: Sat Mar 12, 2016 5:30 am    Post subject: size of objects Reply with quote

hai
I'm wondering about the size of the object you're creating.
As an example, lets say I'm creating a chair. When I make the object in mt 3D program, how do I know it'll be a size that'll fit the avatar to sit on?
Are there any measurements for that? Or can that be fixed when you create the final product in the client?
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PostPosted: Sat Mar 12, 2016 6:12 am    Post subject: Reply with quote

When creating anything for IMVU, I would suggest doing it in the Male/Female Master weighting file, which can be found Here

If it asks you to adopt the scaling units, make sure to hit yes.
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snoml

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PostPosted: Sat Mar 12, 2016 7:06 am    Post subject: Reply with quote

Nums wrote:
When creating anything for IMVU, I would suggest doing it in the Male/Female Master weighting file, which can be found Here

If it asks you to adopt the scaling units, make sure to hit yes.


Thank you for the answer
But would the male/female Master weighting be for furniture too?
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PostPosted: Sat Mar 12, 2016 7:24 am    Post subject: Reply with quote

Yes it would, but I just woke up and didn't even see the furniture part. Starting off would probably be easier to use the example files given at the bottom of the page here
And if you've never created furniture before, I would for sure check this page out and watch the videos.
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PostPosted: Sat Mar 12, 2016 3:03 pm    Post subject: Reply with quote

The best way to scale furniture is to use an avatar statue. Go to the Ed Center here: http://www.imvu.com/creators/education_center.php?tutorial_id=2224944 and download the chair example for a handy sitting avatar you can use to line up your furniture nodes and get the seat heights right for default sitting poses.

What I do is create a furniture starter scene in Max. It includes both standing and sitting statues, which helps when making furniture to the correct scale for the avatars.

For creating a statue, download a BiPed avatar here: http://www.imvu.com/creators/education_center.php?tutorial_id=2225012

When you bring it into Max, you can convert it to a statue by attaching all the body parts then deleting all the bones. (This way you won't have bone name conflicts if you import an avatar to pose on the furniture.)

By creating a "starter" scene for all your furniture and rooms, you can save yourself a little time and always have the statues handy for scaling furniture.
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PostPosted: Sun Mar 13, 2016 1:16 pm    Post subject: Reply with quote

i open product furniture chair file for creating in max, its show size avatar and you can use sceletone file
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