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nerseus
Joined: 27 Mar 2007 Posts: 2008 Location: USA - AZ
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Posted: Thu Jan 06, 2011 3:27 pm Post subject: 3ds Max Sample Files |
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This list contains all 3ds Max sample files provided by IMVU that are to be found (or it will if/when it's finished).
NOTE: If anyone posts other official IMVU sample 3ds Max files, I'll update this first post. For now, I'm not listing other people's sample files - just the IMVU files. Files from others would seem to fall under more of a "user contributed tutorials" place where as this is just a gathering of what IMVU provides.
NOTE: As of 8 Jan, 2014 (maybe a few months earlier), some of the avatar files have been re-uploaded by IMVU in Max 2011 format! They will NOT open in Max 2010 or earlier.
Links below give alternate options for downloading older Max 7 compatible files from nersoftware.com
Avatar Files:
From Help Topic "Avatar Body Parts Intro":
* Female Weighting File:
........Female04_Anime01_WeightingPoseMASTER.zip (Max 2011 and newer)
........Female04_Anime01_WeightingPoseMASTER.zip (Max 7 and newer)
* Male Weighting File:
........Male03_Anime01_WeightingPoseMASTER.zip
From Help Topic "Avatar Animation Files":
* RiggedAvatarMASTER.zip:
........RiggedAvatarMASTER.zip (Max 2011 and newer)
........RiggedAvatarMASTER.zip (Max 7 and newer)
* FemaleAction.ZIP:
........Female04_Anime01_IdleStandingPoseMASTER.zip (Max 2011 and newer)
........Female04_Anime01_IdleStandingPoseMASTER.zip (Max 7 and newer)
* MaleAction.ZIP:
........Male03_Anime01_IdleStandingPoseMASTER.zip
* CooperativeAnimation.ZIP:
........CooperativeAnimation.zip (Max 2011 and newer)
........CooperativeAnimation.zip (Max 7 and newer)
* Biped Animation Rig:
........bipedRig_Basic.zip
From Help Topic "Default Avatar Models":
* StandingSitting_Default.max:
........StandingSitting_Default.max
* SittingAvatars_Default.max:
........SittingAvatars_Default.max
* 20_Avatars_Default.max:
........20_Avatars_Default.max
Avatar Heads:
From Help Topic "Avatar Heads":
* Female Head File:
........IMVU_ExampleHead_Female.zip
* Male Head File:
........IMVU_ExampleHead_Male.zip
Accessories:
The only sample file I know is really the main "Weighting" avatar file, which includes a pair of sunglasses for the female avatar and two sample nodes - AttachmentRoot and AttachmentNode
From Help Topic "Accessories Intro":
* Female Weighting File:
........Female04_Anime01_WeightingPoseMASTER.zip (Max 2011 and newer)
........Female04_Anime01_WeightingPoseMASTER.zip (Max 7 and newer)
Rooms:
From Help Topic "Introduction To Rooms":
* example 3D scene:
........example3droom.zip
From Help Topic "Room Nodes":
* FurnitureNodes.max:
........FurnitureNodes.max
Furniture:
From Help Topic "Intro to Furniture":
* Example Chair:
........Product12908_Furniture_chair01.zip
* Example Couch:
........Product12907_Furniture_couch01.zip
* Example Bar:
........Product12909_Furniture_bar01.zip
* Example Window:
........Product12906_Furniture_window01.zip
Textures:
The following is not really 3ds Max related, but sorta kinda close:
........Product Texture Files in PSD format
........Super Furniture Product textures (part of the Super Furniture Product)
........Sofa Textures (part of the Create Furniture tutorial)
Missing Files:
* File "MASTER_lightingRig.zip" - somewhat "useless" file that really just had lights in it, for use with the old Vertex Lighting How-To
* Older Head file, with more head variations embedded as morphs (I got this from a friend and can't remember who and not sure if IMVU would allow this to be released "publicly")
* File "Product12901_exampleFurnitureRoom.zip" - example room with skeleton, sized-right chairs, a door, sample nodes, etc. If anyone can find a link to this on IMVU's website, please let me know. If not, I can upload to my personal server and share it out.
-ner
Updated 2011/06/01 - Fixed the "Missing Files" section. Thought about changing one random link to a Rick Roll, but changed my mind.
Updated 2015/05/15 - Added links to older max 7 version of some max files, uploaded to nersoftware.com
Updated 2016/08/02 - Added link for FurnitureNodes.max
Last edited by nerseus on Tue Aug 02, 2016 9:38 pm; edited 8 times in total |
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nerseus
Joined: 27 Mar 2007 Posts: 2008 Location: USA - AZ
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Posted: Mon Feb 28, 2011 2:07 pm Post subject: |
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I'm happy to update this, btw, if anyone spots new files or if IMVU changes names/locations of files. I found the above by manually following links, over and over and over. It will only be as good as everyone helps make it. (that is, don't blame the scribe)
-ner |
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Guest_shrox2000
Joined: 01 Apr 2011 Posts: 1 Location: USA - AZ
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Posted: Tue Apr 12, 2011 2:49 pm Post subject: |
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I am building in Lightwave, exporting to FBX, then importing that in Max. These sample files should help in sizing items. Thanks.
Shrox |
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Zythal
Joined: 09 Jul 2010 Posts: 14 Location: Macau
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Posted: Mon Apr 25, 2011 3:18 pm Post subject: |
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Any idea where they put 'bipedRig_Basic.zip' ? That link doesnt work anymore.
Big Thanks in advance. |
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Zythal
Joined: 09 Jul 2010 Posts: 14 Location: Macau
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LiinHillsong_73854606_ret
Joined: 09 Apr 2011 Posts: 21 Location: Brazil
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Abhishekabhi
Joined: 04 Nov 2009 Posts: 16 Location: USA - NY
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Posted: Sat Sep 24, 2011 5:39 am Post subject: |
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I downloaded all sample models ..i wanna know that how to make furniture pose?? |
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LiinHillsong_73854606_ret
Joined: 09 Apr 2011 Posts: 21 Location: Brazil
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II24II
Joined: 03 Aug 2011 Posts: 3 Location: Malaysia
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Posted: Thu Sep 29, 2011 12:00 pm Post subject: i still cant use my xmf file |
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hello.. a had a problem.. i cant use my xml file in imvu. some external file missing.. anyone can help me to solve my problem.  |
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nerseus
Joined: 27 Mar 2007 Posts: 2008 Location: USA - AZ
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Posted: Fri Sep 30, 2011 7:40 am Post subject: |
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@II24II - Are you getting an error message in 3DS Max when you open an avatar file - external files missing? Could you post a screenshot of the error so we could be sure?
If that is the problem then it's visual only, and only inside of 3DS Max. Max can't find the textures that go on the avatar. You have to do a one time setup of Max to give Max the folders where you might be putting textures, so it knows where to find them. There have been many posts on the forums, and in a few FAQs, to cover this issue.
-ner |
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Viva
Joined: 20 Apr 2007 Posts: 35 Location: Sweden
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Posted: Mon Oct 10, 2011 10:25 pm Post subject: |
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Why is the imvu sample room such a huge size? when i open up the file or merge it into another scene, the models are huge.
Does imvu use somekind of standarized sizing for all they make? |
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nerseus
Joined: 27 Mar 2007 Posts: 2008 Location: USA - AZ
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Posted: Thu Nov 17, 2011 10:41 am Post subject: |
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Yes... the IMVU files are generally huge, compared to standard units in Max. I've gotten in the habit of exporting/testing as soon as possible on things just to verify sizes, before you spend a lot of time on it. Resizing scenes can be problematic so it's best to find out sooner. If you're going to be merging things together, I'd suggest always trying out that merge as soon as possible to catch any gotchas.
If you start with a Max file provided by IMVU, you'll generally be ok. It's when you start merging files together - especially if you merge an IMVU sample file into a Max scene that you created from scratch - you'll get a warning during import that units don't match, do you want to convert, etc. Before you do anything else, I'd recommend exporting both meshes right after that import just to compare sizes in IMVU
-ner |
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miyqua
Joined: 12 May 2010 Posts: 13 Location: Malaysia
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Posted: Thu Dec 01, 2011 1:17 am Post subject: Testing hair physique with additional poses |
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Is it possible to use additional poses / animations when testing Hair Physique ? I am currently using the Female Weighting file.. which allows some basic poses to test the hair when I move the slider. But I want to move the head and body in many different poses to test the weights.
Should I be using any other file for this or any thoughts on how to get this done?
Thanks |
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nerseus
Joined: 27 Mar 2007 Posts: 2008 Location: USA - AZ
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Posted: Thu Dec 01, 2011 5:51 pm Post subject: |
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When testing clothing and hair, I just add some poses right in the same max file. It already has some "twitchy" poses to gets fingers and such, but I add a few more keyframes with more exaggerated arms, spine, etc. If you know you'll do this a lot you could be smarter than me and add those poses first to an empty avatar file and then start all of your projects from that.
-ner |
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miyqua
Joined: 12 May 2010 Posts: 13 Location: Malaysia
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Posted: Tue Dec 13, 2011 10:34 am Post subject: |
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Hi Ner,
First of all, Im a great fan of your work, especially the really easy and helpful tuts. I wouldnt have come even this far if not for you.
I just didnt know how to add more stuff to the keyframes, but then again I have done some testing using the Basic Biped file. Merged the hairmesh I was working on to it and then weighted it using Physique. After that I got hold of a dance BIP file which has very exaggerated poses for me to test with.
Thanks for putting me in the right direction.
Cheers,
Miyqua |
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