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VisNova
Joined: 11 Apr 2007 Posts: 1608 Location: New Zealand
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Posted: Sat May 22, 2010 6:19 pm Post subject: Physique vs Skinning |
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heya all ,
ive just started meshing and iam wondering which is the best method when weighting a seamless body...iam playing with both but i would like your opinions on what works best for you...thanks _________________
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L4K
Joined: 02 Jul 2007 Posts: 7225 Location: Antarctica
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Posted: Sat May 22, 2010 8:39 pm Post subject: |
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For imvu i'd say physique. In general i much prefer skinning anything versus physiquing it. If your really set on skinning a seamless bodysuit for imvu. Open up the female file and write down the values for each and every vert then do the calculation of that to convert it to skin.
They're are a few scripts that you can convert physique to skin and skin back to physique but they always seriously screw up the weighting in the shoulders and crotch. _________________

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VisNova
Joined: 11 Apr 2007 Posts: 1608 Location: New Zealand
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Posted: Sat May 22, 2010 10:23 pm Post subject: |
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thanks for your help:) _________________
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Pharmacist
Joined: 20 Oct 2007 Posts: 742 Location: USA
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Posted: Wed May 26, 2010 8:19 am Post subject: |
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Based on my experience, it is physique for clothes! For accessories it is skinning. Even I physiques my biped dolls! However, when you read the 3ds max tutorials they are using skinning for biped characters.
Note that the IMVU avatar is physiqued to the skeleton. So, if you want to make skin tight clothes, you may use the original weights of this skin tight to physique your clothes.
I wish that we had the same tools for skinning modifier (like vertex painting, copying, blending weights, etc.) in the physique modifier. Another thing not related to IMVU applications, I read that the envelop (to constrain the movement) defined in phyisique modifier is better than that of skin modifier!
In conclusion, they look like two different roads to Rome! |
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PoseCentral
Joined: 24 Sep 2006 Posts: 126 Location: USA - CA
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Posted: Wed May 26, 2010 8:24 am Post subject: |
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thanks for your help and input appreciated:) |
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