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Avalonnae
Joined: 06 Jun 2008 Posts: 10 Location: USA
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Posted: Sun Aug 21, 2011 6:36 am Post subject: How does one convert a .bip file to .xaf in Max? |
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Ok, so I finally have a max program...it scares the heck out of me, and I can do next to nothing in it, but I would really like to play with poses and animations for avatars, dolls etc. Well...I see all sorts of people using mocap animation, and I was told that a bip file may be converted to xaf in Max...How????
Remember, I'm a max virgin, so simple, straight forward answers would be greatly appreciated. |
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Avalonnae
Joined: 06 Jun 2008 Posts: 10 Location: USA
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Posted: Mon Aug 22, 2011 12:06 pm Post subject: |
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No takers on this one? *frowns* |
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Mod3d
Joined: 12 Sep 2007 Posts: 461 Location: USA - MO
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Posted: Mon Aug 22, 2011 9:33 pm Post subject: |
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Its not completely complex, but it is not something I would have been able to do as a beginner without some coaching.
But MoCap comes bvh then gets changed to bip then applied to rigged avatar then exported.. that is the workflo on it.
so if you already got it to bip you are almost there and in the same place you need to be to get it to xaf from there.
or you can ask the people that gave it to you, as I assume someone did from the fact that it is already in bip format. _________________ If you never piss anyone off it usually means you also never stand up for yourself or others. |
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Avalonnae
Joined: 06 Jun 2008 Posts: 10 Location: USA
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Posted: Thu Aug 25, 2011 5:35 am Post subject: |
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Thank you.
I actually found a couple bip freebies online, and was directed to a site where I can purchase bip format mocap files...but I'm reluctant to do so until I know what to do with them. lol |
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nerseus
Joined: 27 Mar 2007 Posts: 2008 Location: USA - AZ
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Posted: Thu Aug 25, 2011 7:47 am Post subject: |
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I would approach the BIP-to-IMVU-poses as a later step. Step 1, learn the very basics of max and exporting. That is, find a simple pose tutorial and go through those steps of exporting the files and getting the animations into IMVU. See if it's smooth for you or if there are troubles. It won't cost you anything but some time to try it out.
Second step, load up the rigged avatar file (avatar with a Biped associated to it) and import your BIP file (that should be very easy if you read the help) and try to export THAT pose/animation. That may have a new set of issues. I would NOT worry about quality of animation or anything else at that point - just see if the loaded BIP can be exported and you can get the same animation (good or bad) into IMVU.
The last step, in my opinion, read the help and tutorials on Character Animation in max. To import a BIP file (or any motion capture file, such as a BVH) is very very very likely to still need some tweaking in Max to get the animation just right. And the Character Studio portion of max is HUGE. There are a ton of buttons, options, and tools available. I remember one of my first motion capture imports was going to be "easy" - I just wanted a stock "person throwing a baseball" animation. A week later I had a jittery version of what I wanted and I settled for that.
Good luck and have fun!!
-ner |
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Avalonnae
Joined: 06 Jun 2008 Posts: 10 Location: USA
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Posted: Thu Aug 25, 2011 10:16 pm Post subject: |
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Many thanks nerseus. I've spent the day playing around with heads and body parts, and failing miserably...but I'll do as you suggested and play around with simple poses first and work up from there.  |
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