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3ds max issues for animations

 
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DonDaVBKING

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PostPosted: Sun Sep 30, 2012 4:58 pm    Post subject: 3ds max issues for animations Reply with quote

ok i am having a issue with animations .. i had it working fine but i reinstalled windows and now my 3ds max will not open a bvh file.. can someone please tell me what i am missing ..
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PostPosted: Sun Sep 30, 2012 5:04 pm    Post subject: Reply with quote

Hey there, DonDaVBKING.

I think the best place to ask that would be http://www.imvu.com/catalog/modules.php?op=modload&name=phpbb2&file=viewforum.php&f=33]here as that topic looks to be for 3d things and all that. If I am wrong, forgive me on that as that is all I have to say as no idea how 3d studio works and all that Smile.
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DonDaVBKING

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PostPosted: Sun Sep 30, 2012 5:22 pm    Post subject: Reply with quote

ty much!
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mP3D

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PostPosted: Sun Sep 30, 2012 6:14 pm    Post subject: Reply with quote

One reason may be that bvh is not Max-friendly. Not all bvh files are max friendly.


[Moved to correct forum-DarkAngel5 Forum Moderator]
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nerseus 18+ Age Verified

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PostPosted: Mon Oct 01, 2012 10:18 am    Post subject: Reply with quote

You often need to import another file fist - a setup file of sorts that describes the bone mappings from the BVH to the bones used by Biped. I *think* that file is an ".MCM" file, but could be wrong. On the Biped rollout (or the Motion tab) you'd specify that MCM file first, then you could load your BVH motions onto the Biped. Maybe that's what's missing? Even so... as mentioned by mP2608, not all BVH's are compatable with Biped. Most should be but, depending on where you get them, you might have to create your own MCM file.

-ner
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