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DamionBrand
Joined: 16 Jan 2007 Posts: 1115 Location: USA - MO
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Posted: Thu Dec 27, 2007 8:26 am Post subject: Animation Issues |
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I have run into a brick wall with my current project.
What I have is a mesh, and it has a seat. When the avvie takes the seat, they will pick up part of the mesh and move it around. It will be about 3 seconds of animation, looped.
(The finished product will have probably 3 of these - with randomized selection of which gets played just to mix it up a bit)
I have the mesh physiqued and I can move the movable part of it, no problem. I merged in the biped avvie and positioned it the way it needs to be.
I created a few frames of animation by moving the avvie hand and the object together. But when I play it back, only the object moves.
I realize that I will most likely have to export one animation for the avvie and one for the mesh and play them together, but shouldn't I see the avvie moving when I play the animation in Max?
Wondering what I did wrong..... or failed to do.
(I have animated mesh before, but I have never animated an avvie) |
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Keef
Joined: 22 May 2005 Posts: 7242 Location: USA - CA
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Posted: Thu Dec 27, 2007 8:28 am Post subject: |
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Waits for answer cuz i wanna know toooooooooooooooo. Where's SH????!!!  _________________ You can now find me at the PixelPusher Community Forums!
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RyuKahraSyn
Joined: 01 Aug 2006 Posts: 8265 Location: Canada
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Posted: Thu Dec 27, 2007 7:06 pm Post subject: |
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me too - even though at the rate I'm going it'll be like, um, 9 or 10 years before I get to that stuff. _________________ Be a red sock person in a white laundry world! |
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Mercuria  Moderator
Joined: 13 Nov 2004 Posts: 18354 Location: USA
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Posted: Thu Dec 27, 2007 8:18 pm Post subject: |
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I hate to ask the obvious but when you animated your avatar, did you save your keyframes?
I did read your post but sometimes the most obvious questions don't get asked and are the answer.
_________________
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DamionBrand
Joined: 16 Jan 2007 Posts: 1115 Location: USA - MO
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Posted: Fri Dec 28, 2007 3:13 am Post subject: |
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Yup, I did.
I haven't exported it and tried it in the previewer yet - I figured if only part of what I moved was moving in max it wouldn't fix itself in the previewer.
I know this can be done - I have seen it done. DA5 did it with the Cauldron at Halloween. But how?
(Sorry if this is disjointed or anything, meds are making communicating a challenge.) |
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MrTeebes
Joined: 01 Mar 2008 Posts: 220 Location: USA - MA
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Posted: Tue Jun 03, 2008 12:09 am Post subject: |
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Seems no one wants to share this information, as I am looking for it as well. _________________ My Website
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nerseus
Joined: 27 Mar 2007 Posts: 2008 Location: USA - AZ
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Posted: Tue Jun 03, 2008 9:08 am Post subject: |
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Oy! I hate when I go looking for something that I saw earlier, but can't find it...
The key is something called "prop action" or "prop animation." Check out this thread for some info I posted awhile back:
http://www.imvu.com/catalog/modules.php?op=modload&name=phpbb2&file=viewtopic.php&p=4327116
I *had* some notes written up on this at home, but nothing that would be useful for public consumption. If the above doesn't help (along with some piddling and testing), let us all know. It really wasn't that hard to setup IF you know how to do all the individual pieces (create furniture with custom "seat" nodes, how to export mesh animations for your furniture, how to animate an avatar).
-ner |
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Ladyquestio
Joined: 28 Oct 2007 Posts: 454 Location: USA - FL
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Posted: Mon Aug 04, 2008 2:15 pm Post subject: animated poses and psuedo random events |
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Try adding trigger words. for different objects.. a simple one sp= spoon, fr= fork.. ect.. |
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