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Jaleman31
Joined: 03 Jul 2006 Posts: 11655 Location: USA - WA
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ArExMa
Joined: 03 Dec 2006 Posts: 105 Location: Austria
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Posted: Mon Dec 03, 2007 12:25 am Post subject: |
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Very easy, if you followed the physique tutorial from malard wich you linked here and which isnt a physique tutorial, your skirt ist´t really physiqued. You simply applied a physique modifier then and initialized the skeleton, but the vertex weights and inner and outer envelopes are not set perfectly at all. Thats where physique starts.
Now the "gap" you see, is where you deleted the pelvis mesh of the avatar and the vertexes of the seam between upper body and pelvis are not weighted. If the top loop of your skirt would be physiqued, it should perfectly close the seam and there would be no gap.
Long way to go pal  _________________
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Jaleman31
Joined: 03 Jul 2006 Posts: 11655 Location: USA - WA
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Posted: Mon Dec 03, 2007 3:42 am Post subject: |
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thanks .`ll get there one of these days ..
ho come there is not tutorials on the net for physique ?
If some one knows of link or a book that can help me..
thanks for any help you can give me in advance .... _________________
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ArExMa
Joined: 03 Dec 2006 Posts: 105 Location: Austria
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Posted: Mon Dec 03, 2007 5:16 am Post subject: |
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I am not quite sure if there was a phyisque tutorial included here too. Maybe under the rig or skinning tutorial. also if you find a tutorial (which most are) how to physique a biped, look at it. only the rig is different there, the physiquing process is the same.
IMHO some of the best starter tutorials on:
Sub Division Modeling
Low Poly Modeling
Texturing
UVW Unwraping
Rigging
http://www.poopinmymouth.com/tutorial/tutorial.htm
(all tutorials by Ben Mathis) _________________
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Jaleman31
Joined: 03 Jul 2006 Posts: 11655 Location: USA - WA
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Posted: Mon Dec 03, 2007 3:12 pm Post subject: |
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thanks ... _________________
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