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Boi
Joined: 11 Mar 2012 Posts: 13 Location: Canada
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Posted: Sat Aug 04, 2012 7:48 am Post subject: SkinWrap from a Physiqued object? [ 3Dsmax ] |
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is there any way i can use the skinwrap modifier to copy weights from an object that's been weighted using a physique modifier?
actually the copying of weights works just fine but when i convert the skinwrap modifier to a skin modifier it says that the object i skinwrapped from doesn't have a skin modifier [ because it's weighted using physique ]. so is it possible? any kind of help would be appreciated. thanks. _________________ DP © 2012 by Boi | NOH8 Campaign |
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2Tee2
Joined: 09 Apr 2010 Posts: 150 Location: Bulgaria
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Boi
Joined: 11 Mar 2012 Posts: 13 Location: Canada
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Posted: Sat Aug 04, 2012 8:28 am Post subject: |
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2Tee2 wrote: | wouldnt it help if you convert the physiqued object to skinned using Phy2Skin? |
i didn't know such a thing existed. gonna try it right now. thanks :)
EDIT ; YESSS IT WORKS!! NOW I CAN CONVERT THE PHYSIQUE TO SKIN AND SKINWRAP FROM THAT. THANKS AGAIN!!
here's a download link for others who need it.
And here a little tut:
- go to Utilities Panel and fire the “Configure Buttons Set”
- drag&drop the tool into a desired position. Press OK.
- make sure that your bones(or biped) are in their initial pose !
- choose your mesh and press “Convert to Max Skin”
_________________ DP © 2012 by Boi | NOH8 Campaign |
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