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smilewithtears
Joined: 18 May 2007 Posts: 337 Location: Netherlands
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Posted: Sat Sep 10, 2011 2:24 am Post subject: question about biped animating |
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Hi
just started to figure out how to animate avis by using the biped avi from IMVU tutorial section.
So far things working out well in max-but after exporting the "dance" and importing it in to the CM-the avi gets totally distorted fingers and twitched arms-i didn't even touch those bones.
How can animating the feet/legs affect the mentioned bones?
Would be great if someone could help me out here:)
thx
[Moved to correct forum-DarkAngel5 Forum Moderator] |
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Evilcurium
Joined: 24 Nov 2010 Posts: 312 Location: Italy
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Posted: Sat Sep 10, 2011 3:49 am Post subject: |
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You can remove twitched by dropping keys. Motion capture / load / Motion Capture conversion parameters. Now there is big dialog and there is conversion: Use key reduction. Play around settings (make key dropping bigger if twitched accour). This allow max make interpolation to frames (calculate bone position between frames). So it smooth result. Now you are using probably high intensivy data and it create bone movemed every frame and bone positions isin't are accurate.
I like hints to fingers too. |
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smilewithtears
Joined: 18 May 2007 Posts: 337 Location: Netherlands
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Posted: Sat Sep 10, 2011 5:00 am Post subject: re |
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I was using max 7 in first instance.
I just tried to reexport the animation trough max 2009.....and the twitched bones are gone:)
So something goes wrong during max 7 export.
Thank you for your answer-will try to tweak a lillbit more there:) |
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MikesPurpleLetters
Joined: 21 Jul 2010 Posts: 42 Location: USA - NV
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Posted: Thu Oct 20, 2011 4:54 pm Post subject: |
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you can use the curve editor/ workbench for bipeds and use the reduce keys filter. |
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